From fad108aaee9178b65f74ac7ab716599dbfb3a14b Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Mon, 2 Mar 2026 23:27:20 -0600 Subject: [PATCH] Use Xbox One command buffer limit - fixes #238 --- Minecraft.Client/LevelRenderer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h index 46a4c31f..88280b1e 100644 --- a/Minecraft.Client/LevelRenderer.h +++ b/Minecraft.Client/LevelRenderer.h @@ -52,7 +52,7 @@ public: static const int CHUNK_SIZE = 16; #endif static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE; -#if defined _XBOX_ONE +#if (defined _XBOX_ONE || defined _WINDOWS64) static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512. #elif defined __ORBIS__ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)