Merge branch 'main' into feat/replace-4jlibs
This commit is contained in:
@@ -1757,7 +1757,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Full</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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@@ -1770,6 +1770,10 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<ShowIncludes>false</ShowIncludes>
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<ShowIncludes>false</ShowIncludes>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<StringPooling>true</StringPooling>
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<AdditionalOptions>/Ob3</AdditionalOptions>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -48,12 +48,13 @@ void glLoadIdentity()
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RenderManager.MatrixSetIdentity();
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RenderManager.MatrixSetIdentity();
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}
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}
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extern UINT g_ScreenWidth;
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extern int g_iScreenWidth;
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extern UINT g_ScreenHeight;
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extern int g_iScreenHeight;
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void gluPerspective(float fovy, float aspect, float zNear, float zFar)
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void gluPerspective(float fovy, float aspect, float zNear, float zFar)
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{
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{
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RenderManager.MatrixPerspective(fovy,aspect,zNear,zFar);
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float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight;
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RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar);
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}
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}
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void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)
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void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)
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@@ -1339,7 +1339,7 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Full</Optimization>
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<Optimization>MaxSpeed</Optimization>
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<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
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@@ -1352,6 +1352,10 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<StringPooling>true</StringPooling>
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<AdditionalOptions>/Ob3</AdditionalOptions>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@@ -1,6 +1,6 @@
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# MinecraftConsoles
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# MinecraftConsoles
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[](https://discord.gg/5CSzhc9t)
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[](https://discord.gg/jrum7HhegA)
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