Merge branch 'main' into feat/replace-4jlibs

This commit is contained in:
daoge_cmd
2026-03-03 12:39:22 +08:00
4 changed files with 15 additions and 6 deletions

View File

@@ -1757,7 +1757,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Full</Optimization>
<Optimization>MaxSpeed</Optimization>
<ExceptionHandling>Sync</ExceptionHandling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
@@ -1770,6 +1770,10 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ShowIncludes>false</ShowIncludes>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<AdditionalOptions>/Ob3</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>

View File

@@ -48,12 +48,13 @@ void glLoadIdentity()
RenderManager.MatrixSetIdentity();
}
extern UINT g_ScreenWidth;
extern UINT g_ScreenHeight;
extern int g_iScreenWidth;
extern int g_iScreenHeight;
void gluPerspective(float fovy, float aspect, float zNear, float zFar)
{
RenderManager.MatrixPerspective(fovy,aspect,zNear,zFar);
float dynamicAspect = (float)g_iScreenWidth / (float)g_iScreenHeight;
RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar);
}
void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)