Disable more debug features in Release build
This commit is contained in:
@@ -121,7 +121,7 @@ void UIScene_HelpAndOptionsMenu::updateComponents()
|
|||||||
|
|
||||||
void UIScene_HelpAndOptionsMenu::handleReload()
|
void UIScene_HelpAndOptionsMenu::handleReload()
|
||||||
{
|
{
|
||||||
#ifdef _FINAL_BUILD
|
#ifndef _DEBUG // def _FINAL_BUILD // disable debug settings in release builds
|
||||||
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
|
removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
|
||||||
#else
|
#else
|
||||||
if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
|
if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(int iPad, void
|
|||||||
|
|
||||||
if(m_editingSelf)
|
if(m_editingSelf)
|
||||||
{
|
{
|
||||||
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
|
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
|
||||||
removeControl( &m_checkboxes[eControl_Op], true );
|
removeControl( &m_checkboxes[eControl_Op], true );
|
||||||
#else
|
#else
|
||||||
m_checkboxes[eControl_Op].init(L"DEBUG: Creative",eControl_Op,Player::getPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode));
|
m_checkboxes[eControl_Op].init(L"DEBUG: Creative",eControl_Op,Player::getPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode));
|
||||||
|
|||||||
Reference in New Issue
Block a user