Improve gamma shader parity - fixes #611 (#790)

* Call gamma post process after `ui.render` #611

* Fixed "washed out" look.

* Improve gamma pass and cache viewport size
This commit is contained in:
ModMaker101
2026-03-07 04:00:38 -05:00
committed by GitHub
parent cc85ecf05a
commit e754bad17e
9 changed files with 90 additions and 49 deletions

View File

@@ -44,6 +44,7 @@
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Common/PostProcesser.h"
#include "..\GameRenderer.h"
#include "Network\WinsockNetLayer.h"
#include "Windows64_Xuid.h"
@@ -1517,6 +1518,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
#endif
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
#if 0
app.HandleButtonPresses();