Improve gamma shader parity - fixes #611 (#790)

* Call gamma post process after `ui.render` #611

* Fixed "washed out" look.

* Improve gamma pass and cache viewport size
This commit is contained in:
ModMaker101
2026-03-07 04:00:38 -05:00
committed by GitHub
parent cc85ecf05a
commit e754bad17e
9 changed files with 90 additions and 49 deletions

View File

@@ -32,6 +32,7 @@
//#include "NetworkManager.h"
#include "..\..\Minecraft.Client\Tesselator.h"
#include "..\..\Minecraft.Client\Options.h"
#include "..\GameRenderer.h"
#include "Sentient\SentientManager.h"
#include "..\..\Minecraft.World\IntCache.h"
#include "..\Textures.h"
@@ -1302,6 +1303,9 @@ int main(int argc, const char *argv[] )
#endif
ui.tick();
ui.render();
pMinecraft->gameRenderer->ApplyGammaPostProcess();
#if 0
app.HandleButtonPresses();