Get rid of MSVC's __int64

Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
This commit is contained in:
void_17
2026-03-02 15:53:32 +07:00
parent d6ec138710
commit d63f79325f
308 changed files with 5371 additions and 5379 deletions

View File

@@ -44,8 +44,8 @@
CGameNetworkManager g_NetworkManager;
CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager;
__int64 CGameNetworkManager::messageQueue[512];
__int64 CGameNetworkManager::byteQueue[512];
int64_t CGameNetworkManager::messageQueue[512];
int64_t CGameNetworkManager::byteQueue[512];
int CGameNetworkManager::messageQueuePos = 0;
CGameNetworkManager::CGameNetworkManager()
@@ -74,7 +74,7 @@ void CGameNetworkManager::Initialise()
#else
s_pPlatformNetworkManager = new CPlatformNetworkManagerStub();
#endif
s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
m_bNetworkThreadRunning = false;
m_bInitialised = true;
}
@@ -104,7 +104,7 @@ void CGameNetworkManager::DoWork()
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
{
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
}
}
}
break;
case XN_LIVE_INVITE_ACCEPTED:
@@ -161,12 +161,12 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
success = s_pPlatformNetworkManager->_RunNetworkGame();
if(!success)
{
{
app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE);
return true;
}
}
if( g_NetworkManager.IsLeavingGame() ) return false;
app.SetGameStarted(true);
@@ -188,12 +188,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ProfileManager.SetDeferredSignoutEnabled(true);
#endif
__int64 seed = 0;
int64_t seed = 0;
if(lpParameter != NULL)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
seed = param->seed;
app.setLevelGenerationOptions(param->levelGen);
if(param->levelGen != NULL)
{
@@ -204,12 +204,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
else
{
param->seed = seed = app.getLevelGenerationOptions()->getLevelSeed();
param->seed = seed = app.getLevelGenerationOptions()->getLevelSeed();
}
}
}
static __int64 sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
static int64_t sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
ServerStoppedCreate(false);
if( g_NetworkManager.IsHost() )
{
@@ -227,7 +227,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ServerReadyWait();
ServerReadyDestroy();
if( MinecraftServer::serverHalted() )
if( MinecraftServer::serverHalted() )
return false;
// printf("Server ready to go!\n");
@@ -238,7 +238,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
#ifndef _XBOX
Minecraft *pMinecraft = Minecraft::GetInstance();
Minecraft *pMinecraft = Minecraft::GetInstance();
// Make sure that we have transitioned through any joining/creating stages and are actually playing the game, so that we know the players should be valid
bool changedMessage = false;
while(!IsReadyToPlayOrIdle())
@@ -458,7 +458,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
return false;
}
if(g_NetworkManager.IsLeavingGame() || !IsInSession() )
{
for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
@@ -754,7 +754,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
ProfileManager.SetPrimaryPad(iPad);
g_NetworkManager.SetLocalGame(false);
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
@@ -770,7 +770,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
pInviteInfo ); // pInviteInfo
if( !success )
{
app.DebugPrintf( "Failed joining game from invite\n" );
app.DebugPrintf( "Failed joining game from invite\n" );
}
}
}
@@ -816,7 +816,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Compression::UseDefaultThreadStorage();
Tile::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
g_NetworkManager.m_bNetworkThreadRunning = true;
bool success = g_NetworkManager._RunNetworkGame(lpParameter);
g_NetworkManager.m_bNetworkThreadRunning = false;
@@ -828,7 +828,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Sleep(1);
}
ui.CleanUpSkinReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
{
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
}
@@ -850,7 +850,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
__int64 seed = 0;
int64_t seed = 0;
if(lpParameter != NULL)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
@@ -861,7 +861,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
SetThreadName(-1, "Minecraft Server thread");
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
OldChunkStorage::UseDefaultThreadStorage();
Entity::useSmallIds();
@@ -869,7 +869,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
Tile::CreateNewThreadStorage();
MinecraftServer::main(seed, lpParameter); //saveData, app.GetGameHostOption(eGameHostOption_All));
Tile::ReleaseThreadStorage();
AABB::ReleaseThreadStorage();
Vec3::ReleaseThreadStorage();
@@ -926,7 +926,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle this
int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_0, pParam,true);
@@ -986,7 +986,7 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int i
// The pair of methods MustSignInReturned_1 & PSNSignInReturned_1 handle this
int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
if(result==C4JStorage::EMessage_ResultAccept)
if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_1, pParam,true);
@@ -1018,7 +1018,7 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int i
#elif defined __ORBIS__
// TODO: No Orbis equivalent (should there be?)
#endif
}
}
@@ -1043,7 +1043,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
Minecraft *pMinecraft = Minecraft::GetInstance();
Minecraft *pMinecraft = Minecraft::GetInstance();
MinecraftServer *pServer = MinecraftServer::getInstance();
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
@@ -1082,7 +1082,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
}
#else
pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
@@ -1096,7 +1096,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the server to be in a non-ticking state
pServer->m_serverPausedEvent->WaitForSignal(INFINITE);
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
// Swap these two messages around as one is too long to display at 480
pMinecraft->progressRenderer->progressStartNoAbort( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
@@ -1158,7 +1158,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
{
Sleep(1);
}
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
g_NetworkManager.m_bLastDisconnectWasLostRoomOnly = false;
g_NetworkManager.m_bFullSessionMessageOnNextSessionChange = false;
@@ -1189,7 +1189,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
{
Sleep(1);
}
// Restore the network player of all the server players that are local
if( pServer != NULL )
{
@@ -1218,7 +1218,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
}
}
pMinecraft->progressRenderer->progressStagePercentage(100);
#ifndef _XBOX
@@ -1240,7 +1240,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
#endif
// Start the game again
app.SetGameStarted(true);
app.SetGameStarted(true);
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
app.SetChangingSessionType(false);
app.SetReallyChangingSessionType(false);
@@ -1294,7 +1294,7 @@ void CGameNetworkManager::StateChange_AnyToJoining()
app.DebugPrintf("Disabling Guest Signin\n");
XEnableGuestSignin(FALSE);
Minecraft::GetInstance()->clearPendingClientTextureRequests();
ConnectionProgressParams *param = new ConnectionProgressParams();
param->iPad = ProfileManager.GetPrimaryPad();
param->stringId = -1;
@@ -1342,7 +1342,7 @@ void CGameNetworkManager::StateChange_AnyToStarting()
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = ProfileManager.GetPrimaryPad();
loadingParams->completionData = completionData;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
}
@@ -1463,7 +1463,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
bool multiplayer = g_NetworkManager.GetPlayerCount() > 1, localgame = g_NetworkManager.IsLocalGame();
for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad)
{
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
if (pNetworkPlayer == NULL) continue;
app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK);
@@ -1488,7 +1488,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
else
{
if( !pNetworkPlayer->IsHost() )
{
{
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
@@ -1544,7 +1544,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
// Need to check we're signed in to PSN
bool isSignedInLive = true;
bool isSignedInLive = true;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
int iPadNotSignedInLive = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
@@ -1584,7 +1584,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPadNotSignedInLive, NULL, NULL, app.GetStringTable());
}
else
{
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@@ -1601,10 +1601,10 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
m_pInviteInfo = (INVITE_INFO *) pInviteInfo;
m_iPlayerInvited = userIndex;
m_pUpsell = new PsPlusUpsellWrapper(index);
m_pUpsell->displayUpsell();
return;
}
}
@@ -1612,7 +1612,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
#ifdef __PSVITA__
// Need to check we're signed in to PSN
bool isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
bool isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
if (!isSignedInLive)
{
// Determine why they're not "signed in live"
@@ -1625,7 +1625,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
// ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL, app.GetStringTable());
// }
// else
{
{
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@@ -1648,9 +1648,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
// 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player)
// 4J Stu - If we are not in a game, then bring in all players signed in
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
{
{
++joiningUsers;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
localUsersMask |= GetLocalPlayerMask( index );
}
}
@@ -1667,7 +1667,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
#if defined(_XBOX) || defined(__PS3__)
if(joiningUsers > 1 && !RenderManager.IsHiDef() && userIndex != ProfileManager.GetPrimaryPad())
{
@@ -1716,9 +1716,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
#endif
if( !g_NetworkManager.IsInSession() )
{
{
#ifndef __PS3__
HandleInviteWhenInMenus(userIndex, pInviteInfo);
HandleInviteWhenInMenus(userIndex, pInviteInfo);
#else
// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
@@ -1771,7 +1771,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
if(!ProfileManager.IsFullVersion())
{
// The marketplace will fail with the primary player set to -1
ProfileManager.SetPrimaryPad(userIndex);
ProfileManager.SetPrimaryPad(userIndex);
app.SetAction(userIndex,eAppAction_DashboardTrialJoinFromInvite);
}
@@ -1809,7 +1809,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
ProfileManager.QuerySigninStatus();
// 4J-PB - clear any previous connection errors
Minecraft::GetInstance()->clearConnectionFailed();
Minecraft::GetInstance()->clearConnectionFailed();
g_NetworkManager.SetLocalGame(false);
@@ -1819,7 +1819,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
bool success = g_NetworkManager.JoinGameFromInviteInfo( userIndex, localUsersMask, pInviteInfo );
if( !success )
{
app.DebugPrintf( "Failed joining game from invite\n" );
app.DebugPrintf( "Failed joining game from invite\n" );
}
}
}

View File

@@ -99,11 +99,11 @@ public:
void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
void ForceFriendsSessionRefresh();
// Session joining and leaving
bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
bool LeaveGame(bool bMigrateHost);
static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
@@ -112,13 +112,13 @@ public:
void ResetLeavingGame();
// Threads
bool IsNetworkThreadRunning();
static int RunNetworkGameThreadProc( void* lpParameter );
static int ServerThreadProc( void* lpParameter );
static int ExitAndJoinFromInviteThreadProc( void* lpParam );
#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
static int MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int PSNSignInReturned_0(void* pParam, bool bContinue, int iPad);
@@ -129,7 +129,7 @@ public:
static void _LeaveGame();
static int ChangeSessionTypeThreadProc( void* lpParam );
// System flags
// System flags
void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
@@ -144,8 +144,8 @@ public:
void ServerStoppedCreate(bool create); // Create the signal
void ServerStopped(); // Signal that we are ready
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-NULL
#ifdef __PSVITA__
@@ -163,9 +163,9 @@ public:
// Used for debugging output
static const int messageQueue_length = 512;
static __int64 messageQueue[messageQueue_length];
static int64_t messageQueue[messageQueue_length];
static const int byteQueue_length = 512;
static __int64 byteQueue[byteQueue_length];
static int64_t byteQueue[byteQueue_length];
static int messageQueuePos;
// Methods called from PlatformNetworkManager

View File

@@ -25,11 +25,11 @@ static SceRemoteStorageStatus statParams;
// {
// app.DebugPrintf("remoteStorageGetCallback err : 0x%08x\n");
// }
//
//
// void remoteStorageCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code)
// {
// app.DebugPrintf("remoteStorageCallback err : 0x%08x\n");
//
//
// app.getRemoteStorage()->getRemoteFileInfo(&statParams, remoteStorageGetInfoCallback, NULL);
// }
@@ -161,17 +161,17 @@ ESavePlatform SonyRemoteStorage::getSavePlatform()
}
__int64 SonyRemoteStorage::getSaveSeed()
int64_t SonyRemoteStorage::getSaveSeed()
{
if(m_getInfoStatus != e_infoFound)
return 0;
DescriptionData* pDescData = (DescriptionData*)m_remoteFileInfo->fileDescription;
char seedString[17];
ZeroMemory(seedString,17);
ZeroMemory(seedString,17);
memcpy(seedString, pDescData->m_seed,16);
__uint64 seed = 0;
uint64_t seed = 0;
std::stringstream ss;
ss << seedString;
ss >> std::hex >> seed;
@@ -185,7 +185,7 @@ unsigned int SonyRemoteStorage::getSaveHostOptions()
DescriptionData* pDescData = (DescriptionData*)m_remoteFileInfo->fileDescription;
char optionsString[9];
ZeroMemory(optionsString,9);
ZeroMemory(optionsString,9);
memcpy(optionsString, pDescData->m_hostOptions,8);
unsigned int uiHostOptions = 0;
@@ -202,7 +202,7 @@ unsigned int SonyRemoteStorage::getSaveTexturePack()
DescriptionData* pDescData = (DescriptionData*)m_remoteFileInfo->fileDescription;
char textureString[9];
ZeroMemory(textureString,9);
ZeroMemory(textureString,9);
memcpy(textureString, pDescData->m_texturePack,8);
unsigned int uiTexturePack = 0;
@@ -219,9 +219,9 @@ const char* SonyRemoteStorage::getRemoteSaveFilename()
int SonyRemoteStorage::getSaveFilesize()
{
if(m_getInfoStatus == e_infoFound)
if(m_getInfoStatus == e_infoFound)
{
return m_remoteFileInfo->fileSize;
return m_remoteFileInfo->fileSize;
}
return 0;
}
@@ -284,9 +284,9 @@ bool SonyRemoteStorage::saveIsAvailable()
if(m_getInfoStatus != e_infoFound)
return false;
#ifdef __PS3__
return (getSavePlatform() == SAVE_FILE_PLATFORM_PSVITA);
return (getSavePlatform() == SAVE_FILE_PLATFORM_PSVITA);
#elif defined __PSVITA__
return (getSavePlatform() == SAVE_FILE_PLATFORM_PS3);
return (getSavePlatform() == SAVE_FILE_PLATFORM_PS3);
#else // __ORBIS__
return true;
#endif
@@ -294,7 +294,7 @@ bool SonyRemoteStorage::saveIsAvailable()
int SonyRemoteStorage::getDataProgress()
{
__int64 time = System::currentTimeMillis();
int64_t time = System::currentTimeMillis();
int elapsedSecs = (time - m_startTime) / 1000;
int progVal = m_dataProgress + (elapsedSecs/3);
if(progVal > 95)
@@ -310,15 +310,15 @@ bool SonyRemoteStorage::shutdown()
if(m_bInitialised)
{
int ret = sceRemoteStorageTerm();
if(ret >= 0)
if(ret >= 0)
{
app.DebugPrintf("Term request done \n");
m_bInitialised = false;
free(m_memPoolBuffer);
m_memPoolBuffer = NULL;
return true;
}
else
}
else
{
app.DebugPrintf("Error in Term request: 0x%x \n", ret);
return false;

View File

@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "..\..\Common\Network\Sony\sceRemoteStorage\header\sceRemoteStorage.h"
@@ -42,7 +42,7 @@ public:
SceRemoteStorageData* m_remoteFileInfo;
class DescriptionData
{
{
// this stuff is read from a JSON query, so it all has to be text based, max 256 bytes
public:
char m_platform[4];
@@ -72,7 +72,7 @@ public:
const char* getLocalFilename();
const char* getSaveNameUTF8();
ESavePlatform getSavePlatform();
__int64 getSaveSeed();
int64_t getSaveSeed();
unsigned int getSaveHostOptions();
unsigned int getSaveTexturePack();
@@ -97,7 +97,7 @@ public:
static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
static int setDataThread(void* lpParam);
SonyRemoteStorage() : m_memPoolBuffer(NULL), m_bInitialised(false),m_getInfoStatus(e_noInfoFound) {}
SonyRemoteStorage() : m_memPoolBuffer(NULL), m_bInitialised(false),m_getInfoStatus(e_noInfoFound) {}
protected:
const char* getRemoteSaveFilename();
@@ -111,7 +111,7 @@ protected:
unsigned int m_thumbnailDataSize;
C4JThread* m_SetDataThread;
PSAVE_INFO m_setDataSaveInfo;
__int64 m_startTime;
int64_t m_startTime;
bool m_bAborting;
bool m_bTransferStarted;