Prevent world input from affecting inventory (#354)
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@@ -33,6 +33,11 @@ UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *
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m_bHasMousePosition = false;
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m_lastMouseX = 0;
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m_lastMouseY = 0;
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for (int btn = 0; btn < 3; btn++)
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{
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KMInput.ConsumeMousePress(btn);
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}
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#endif
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}
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