feat: make the game sensitivity slider affect mouse sensitivity (#255)
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@@ -145,7 +145,7 @@ void Input::tick(LocalPlayer *player)
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// Delta should normally be 0 since applyFrameMouseLook() already consumed it
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// Delta should normally be 0 since applyFrameMouseLook() already consumed it
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if (rawDx != 0.0f || rawDy != 0.0f)
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if (rawDx != 0.0f || rawDy != 0.0f)
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{
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{
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float mouseSensitivity = 0.5f;
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float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
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float mdx = rawDx * mouseSensitivity;
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float mdx = rawDx * mouseSensitivity;
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float mdy = -rawDy * mouseSensitivity;
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float mdy = -rawDy * mouseSensitivity;
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if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
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if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
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@@ -1191,7 +1191,7 @@ void Minecraft::applyFrameMouseLook()
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KMInput.ConsumeMouseDelta(rawDx, rawDy);
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KMInput.ConsumeMouseDelta(rawDx, rawDy);
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if (rawDx == 0.0f && rawDy == 0.0f) continue;
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if (rawDx == 0.0f && rawDy == 0.0f) continue;
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float mouseSensitivity = 0.5f;
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float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
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float mdx = rawDx * mouseSensitivity;
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float mdx = rawDx * mouseSensitivity;
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float mdy = -rawDy * mouseSensitivity;
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float mdy = -rawDy * mouseSensitivity;
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if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
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if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
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