From ca7615d77d61e02c5fe895577f0ca353c6369887 Mon Sep 17 00:00:00 2001 From: 4win <4winyt@gmail.com> Date: Tue, 3 Mar 2026 01:13:20 -0600 Subject: [PATCH] feat: make the game sensitivity slider affect mouse sensitivity (#255) --- Minecraft.Client/Input.cpp | 2 +- Minecraft.Client/Minecraft.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/Input.cpp b/Minecraft.Client/Input.cpp index 6933a2d7..1639d09b 100644 --- a/Minecraft.Client/Input.cpp +++ b/Minecraft.Client/Input.cpp @@ -145,7 +145,7 @@ void Input::tick(LocalPlayer *player) // Delta should normally be 0 since applyFrameMouseLook() already consumed it if (rawDx != 0.0f || rawDy != 0.0f) { - float mouseSensitivity = 0.5f; + float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f; float mdx = rawDx * mouseSensitivity; float mdy = -rawDy * mouseSensitivity; if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook)) diff --git a/Minecraft.Client/Minecraft.cpp b/Minecraft.Client/Minecraft.cpp index 87f1b8be..bc9aec3b 100644 --- a/Minecraft.Client/Minecraft.cpp +++ b/Minecraft.Client/Minecraft.cpp @@ -1191,7 +1191,7 @@ void Minecraft::applyFrameMouseLook() KMInput.ConsumeMouseDelta(rawDx, rawDy); if (rawDx == 0.0f && rawDy == 0.0f) continue; - float mouseSensitivity = 0.5f; + float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f; float mdx = rawDx * mouseSensitivity; float mdy = -rawDy * mouseSensitivity; if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))