fixed delay issue when breaking a block (#537)
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@@ -90,7 +90,6 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
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if (g_NetworkManager.IsHost())
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{
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level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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return true;
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}
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#endif
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