From c77bb4dae47000749769d808b4760d0f331e322d Mon Sep 17 00:00:00 2001 From: Marvelco Date: Thu, 5 Mar 2026 09:46:38 +0200 Subject: [PATCH] fixed delay issue when breaking a block (#537) --- Minecraft.Client/MultiPlayerGameMode.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/Minecraft.Client/MultiPlayerGameMode.cpp b/Minecraft.Client/MultiPlayerGameMode.cpp index 9470a49a..9c4b0795 100644 --- a/Minecraft.Client/MultiPlayerGameMode.cpp +++ b/Minecraft.Client/MultiPlayerGameMode.cpp @@ -90,7 +90,6 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face) if (g_NetworkManager.IsHost()) { level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT)); - return true; } #endif