feat: add support for keyboard and mouse input
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@@ -339,6 +339,63 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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// Keyboard/Mouse input handling
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case WM_KEYDOWN:
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if (!(lParam & 0x40000000)) // ignore auto-repeat
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KMInput.OnKeyDown(wParam);
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break;
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case WM_KEYUP:
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KMInput.OnKeyUp(wParam);
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break;
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case WM_SYSKEYDOWN:
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if (wParam == VK_MENU) // Alt key
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{
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if (!(lParam & 0x40000000))
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KMInput.OnKeyDown(wParam);
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return 0; // prevent default Alt behavior
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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case WM_SYSKEYUP:
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if (wParam == VK_MENU)
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{
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KMInput.OnKeyUp(wParam);
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return 0;
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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case WM_INPUT:
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KMInput.OnRawMouseInput(lParam);
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break;
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case WM_LBUTTONDOWN:
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KMInput.OnMouseButton(0, true);
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break;
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case WM_LBUTTONUP:
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KMInput.OnMouseButton(0, false);
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break;
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case WM_RBUTTONDOWN:
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KMInput.OnMouseButton(1, true);
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break;
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case WM_RBUTTONUP:
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KMInput.OnMouseButton(1, false);
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break;
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case WM_MBUTTONDOWN:
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KMInput.OnMouseButton(2, true);
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break;
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case WM_MBUTTONUP:
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KMInput.OnMouseButton(2, false);
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break;
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case WM_MOUSEWHEEL:
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KMInput.OnMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam));
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break;
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case WM_ACTIVATE:
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if (LOWORD(wParam) == WA_INACTIVE)
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KMInput.SetCapture(false);
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break;
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case WM_KILLFOCUS:
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KMInput.SetCapture(false);
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KMInput.ClearAllState();
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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@@ -715,6 +772,9 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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// Set the number of possible joypad layouts that the user can switch between, and the number of actions
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InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
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// Initialize keyboard/mouse input
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KMInput.Init(g_hWnd);
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// Set the default joypad action mappings for Minecraft
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DefineActions();
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InputManager.SetJoypadMapVal(0,0);
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@@ -940,6 +1000,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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app.UpdateTime();
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PIXBeginNamedEvent(0,"Input manager tick");
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InputManager.Tick();
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KMInput.Tick();
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Profile manager tick");
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// ProfileManager.Tick();
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@@ -1067,6 +1128,27 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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RenderManager.Present();
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ui.CheckMenuDisplayed();
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// Update mouse capture: capture when in-game and no menu is open
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{
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static bool altToggleSuppressCapture = false;
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bool shouldCapture = app.GetGameStarted() && !ui.GetMenuDisplayed(0);
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// Left Alt key toggles capture on/off for debugging
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if (KMInput.IsKeyPressed(VK_MENU))
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{
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if (KMInput.IsCaptured()) { KMInput.SetCapture(false); altToggleSuppressCapture = true; }
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else if (shouldCapture) { KMInput.SetCapture(true); altToggleSuppressCapture = false; }
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}
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else if (!shouldCapture)
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{
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if (KMInput.IsCaptured()) KMInput.SetCapture(false);
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altToggleSuppressCapture = false;
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}
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else if (shouldCapture && !KMInput.IsCaptured() && GetFocus() == g_hWnd && !altToggleSuppressCapture)
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{
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KMInput.SetCapture(true);
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}
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}
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#if 0
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PIXBeginNamedEvent(0,"Profile load check");
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// has the game defined profile data been changed (by a profile load)
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@@ -1158,6 +1240,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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// Fix for #7318 - Title crashes after short soak in the leaderboards menu
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// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
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Vec3::resetPool();
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KMInput.EndFrame();
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}
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// Free resources, unregister custom classes, and exit.
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