feat: add support for keyboard and mouse input

This commit is contained in:
daoge_cmd
2026-03-01 18:50:55 +08:00
parent 9af787692e
commit bdef1f9412
12 changed files with 640 additions and 27 deletions

View File

@@ -0,0 +1,76 @@
#pragma once
#ifdef _WINDOWS64
#include <windows.h>
// HID usage page and usage for raw input registration
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT)0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT)0x02)
#endif
class KeyboardMouseInput
{
public:
KeyboardMouseInput();
~KeyboardMouseInput();
void Init(HWND hWnd);
void Tick();
void EndFrame();
// Called from WndProc
void OnKeyDown(WPARAM vk);
void OnKeyUp(WPARAM vk);
void OnRawMouseInput(LPARAM lParam);
void OnMouseButton(int button, bool down);
void OnMouseWheel(int delta);
void ClearAllState();
// Key state queries (call after Tick)
bool IsKeyDown(int vk) const;
bool IsKeyPressed(int vk) const;
bool IsKeyReleased(int vk) const;
// Mouse button queries: 0=left, 1=right, 2=middle
bool IsMouseDown(int btn) const;
bool IsMousePressed(int btn) const;
bool IsMouseReleased(int btn) const;
// Mouse deltas (consumed each Tick)
float GetMouseDeltaX() const;
float GetMouseDeltaY() const;
int GetScrollDelta() const;
// Mouse capture for FPS look
void SetCapture(bool capture);
bool IsCaptured() const;
private:
void CenterCursor();
bool m_keyState[256];
bool m_keyStatePrev[256];
bool m_mouseButtons[3];
bool m_mouseButtonsPrev[3];
float m_mouseDeltaX;
float m_mouseDeltaY;
float m_mouseDeltaXAccum;
float m_mouseDeltaYAccum;
int m_scrollDelta;
int m_scrollDeltaAccum;
bool m_captured;
HWND m_hWnd;
bool m_initialized;
};
extern KeyboardMouseInput KMInput;
#endif // _WINDOWS64