feat: add support for keyboard and mouse input
This commit is contained in:
217
Minecraft.Client/Windows64/KeyboardMouseInput.cpp
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217
Minecraft.Client/Windows64/KeyboardMouseInput.cpp
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#include "stdafx.h"
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#ifdef _WINDOWS64
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#include "KeyboardMouseInput.h"
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KeyboardMouseInput KMInput;
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KeyboardMouseInput::KeyboardMouseInput()
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: m_mouseDeltaX(0.0f)
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, m_mouseDeltaY(0.0f)
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, m_mouseDeltaXAccum(0.0f)
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, m_mouseDeltaYAccum(0.0f)
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, m_scrollDelta(0)
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, m_scrollDeltaAccum(0)
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, m_captured(false)
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, m_hWnd(NULL)
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, m_initialized(false)
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{
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memset(m_keyState, 0, sizeof(m_keyState));
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memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev));
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memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
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memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
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}
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KeyboardMouseInput::~KeyboardMouseInput()
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{
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if (m_captured)
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{
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SetCapture(false);
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}
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}
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void KeyboardMouseInput::Init(HWND hWnd)
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{
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m_hWnd = hWnd;
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m_initialized = true;
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// Register for raw mouse input
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RAWINPUTDEVICE rid;
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rid.usUsagePage = HID_USAGE_PAGE_GENERIC;
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rid.usUsage = HID_USAGE_GENERIC_MOUSE;
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rid.dwFlags = 0;
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rid.hwndTarget = hWnd;
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RegisterRawInputDevices(&rid, 1, sizeof(rid));
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}
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void KeyboardMouseInput::Tick()
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{
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// Snapshot accumulated mouse deltas
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m_mouseDeltaX = m_mouseDeltaXAccum;
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m_mouseDeltaY = m_mouseDeltaYAccum;
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m_mouseDeltaXAccum = 0.0f;
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m_mouseDeltaYAccum = 0.0f;
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// Snapshot scroll delta
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m_scrollDelta = m_scrollDeltaAccum;
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m_scrollDeltaAccum = 0;
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// Keep cursor pinned to center while captured
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if (m_captured)
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CenterCursor();
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}
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void KeyboardMouseInput::EndFrame()
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{
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// Advance previous state for next frame's edge detection.
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// Must be called AFTER all consumers have read IsKeyPressed/Released etc.
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memcpy(m_keyStatePrev, m_keyState, sizeof(m_keyState));
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memcpy(m_mouseButtonsPrev, m_mouseButtons, sizeof(m_mouseButtons));
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}
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void KeyboardMouseInput::OnKeyDown(WPARAM vk)
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{
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if (vk < 256)
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{
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m_keyState[vk] = true;
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}
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}
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void KeyboardMouseInput::OnKeyUp(WPARAM vk)
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{
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if (vk < 256)
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{
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m_keyState[vk] = false;
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}
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}
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void KeyboardMouseInput::OnRawMouseInput(LPARAM lParam)
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{
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if (!m_captured) return;
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UINT dwSize = 0;
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GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
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BYTE* lpb = (BYTE*)alloca(dwSize);
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if (GetRawInputData((HRAWINPUT)lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)) != dwSize)
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return;
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RAWINPUT* raw = (RAWINPUT*)lpb;
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if (raw->header.dwType == RIM_TYPEMOUSE)
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{
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if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE)
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{
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m_mouseDeltaXAccum += (float)raw->data.mouse.lLastX;
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m_mouseDeltaYAccum += (float)raw->data.mouse.lLastY;
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}
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}
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}
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void KeyboardMouseInput::OnMouseButton(int button, bool down)
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{
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if (button >= 0 && button < 3)
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{
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m_mouseButtons[button] = down;
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}
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}
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void KeyboardMouseInput::OnMouseWheel(int delta)
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{
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m_scrollDeltaAccum += delta;
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}
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void KeyboardMouseInput::ClearAllState()
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{
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memset(m_keyState, 0, sizeof(m_keyState));
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memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
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m_mouseDeltaXAccum = 0.0f;
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m_mouseDeltaYAccum = 0.0f;
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m_scrollDeltaAccum = 0;
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}
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// Key queries
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bool KeyboardMouseInput::IsKeyDown(int vk) const
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{
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if (vk < 0 || vk >= 256) return false;
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return m_keyState[vk];
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}
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bool KeyboardMouseInput::IsKeyPressed(int vk) const
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{
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if (vk < 0 || vk >= 256) return false;
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return m_keyState[vk] && !m_keyStatePrev[vk];
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}
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bool KeyboardMouseInput::IsKeyReleased(int vk) const
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{
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if (vk < 0 || vk >= 256) return false;
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return !m_keyState[vk] && m_keyStatePrev[vk];
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}
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// Mouse button queries
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bool KeyboardMouseInput::IsMouseDown(int btn) const
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{
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if (btn < 0 || btn >= 3) return false;
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return m_mouseButtons[btn];
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}
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bool KeyboardMouseInput::IsMousePressed(int btn) const
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{
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if (btn < 0 || btn >= 3) return false;
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return m_mouseButtons[btn] && !m_mouseButtonsPrev[btn];
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}
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bool KeyboardMouseInput::IsMouseReleased(int btn) const
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{
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if (btn < 0 || btn >= 3) return false;
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return !m_mouseButtons[btn] && m_mouseButtonsPrev[btn];
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}
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// Delta queries
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float KeyboardMouseInput::GetMouseDeltaX() const { return m_mouseDeltaX; }
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float KeyboardMouseInput::GetMouseDeltaY() const { return m_mouseDeltaY; }
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int KeyboardMouseInput::GetScrollDelta() const { return m_scrollDelta; }
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// Mouse capture
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void KeyboardMouseInput::SetCapture(bool capture)
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{
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if (capture == m_captured) return;
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m_captured = capture;
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if (capture)
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{
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ShowCursor(FALSE);
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RECT rect;
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GetClientRect(m_hWnd, &rect);
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POINT topLeft = { rect.left, rect.top };
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POINT bottomRight = { rect.right, rect.bottom };
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ClientToScreen(m_hWnd, &topLeft);
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ClientToScreen(m_hWnd, &bottomRight);
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RECT screenRect = { topLeft.x, topLeft.y, bottomRight.x, bottomRight.y };
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ClipCursor(&screenRect);
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CenterCursor();
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// Flush accumulated deltas so the snap-to-center doesn't cause a jump
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m_mouseDeltaXAccum = 0.0f;
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m_mouseDeltaYAccum = 0.0f;
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}
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else
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{
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ShowCursor(TRUE);
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ClipCursor(NULL);
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}
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}
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bool KeyboardMouseInput::IsCaptured() const { return m_captured; }
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void KeyboardMouseInput::CenterCursor()
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{
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RECT rect;
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GetClientRect(m_hWnd, &rect);
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POINT center = { (rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2 };
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ClientToScreen(m_hWnd, ¢er);
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SetCursorPos(center.x, center.y);
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}
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#endif // _WINDOWS64
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