feat: add support for keyboard and mouse input
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@@ -1452,6 +1452,21 @@ void Minecraft::run_middle()
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_RENDER_THIRD_PERSON)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
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if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_GAME_INFO)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
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#ifdef _WINDOWS64
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// Keyboard/mouse button presses for player 0
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if (i == 0)
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{
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if (KMInput.IsKeyPressed(VK_ESCAPE)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_PAUSEMENU;
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if (KMInput.IsKeyPressed('E')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_INVENTORY;
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if (KMInput.IsKeyPressed('Q')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_DROP;
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if (KMInput.IsKeyPressed('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
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if (KMInput.IsKeyPressed(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
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// In flying mode, Shift held = sneak/descend
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if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
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localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
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}
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#endif
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#ifndef _FINAL_BUILD
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if( app.DebugSettingsOn() && app.GetUseDPadForDebug() )
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{
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@@ -3177,6 +3192,30 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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{
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wheel = -1;
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}
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#ifdef _WINDOWS64
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// Mouse scroll wheel for hotbar
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if (iPad == 0)
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{
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int kbWheel = KMInput.GetScrollDelta();
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if (kbWheel > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) wheel += 1;
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else if (kbWheel < 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) wheel -= 1;
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// 1-9 keys for direct hotbar selection
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if (gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
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{
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for (int k = '1'; k <= '9'; k++)
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{
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if (KMInput.IsKeyPressed(k))
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{
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player->inventory->selected = k - '1';
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app.SetOpacityTimer(iPad);
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break;
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}
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}
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}
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}
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#endif
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if (wheel != 0)
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{
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player->inventory->swapPaint(wheel);
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@@ -3208,6 +3247,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#ifdef _WINDOWS64
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else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMousePressed(0))
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{
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#endif
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if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
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{
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@@ -3215,8 +3261,19 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#ifdef _WINDOWS64
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else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
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{
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#endif
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if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) )
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if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION)
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#ifdef _WINDOWS64
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|| (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0))
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#endif
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)
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{
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player->handleMouseDown(0, true );
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}
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@@ -3237,14 +3294,23 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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*/
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if( player->isUsingItem() )
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{
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if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)) gameMode->releaseUsingItem(player);
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if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)
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#ifdef _WINDOWS64
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&& !(iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1))
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#endif
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) gameMode->releaseUsingItem(player);
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}
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else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) )
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{
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#ifdef _WINDOWS64
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bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1));
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#else
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bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
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#endif
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if( player->abilities.instabuild )
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{
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// 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals)
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bool didClick = player->creativeModeHandleMouseClick(1, InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) );
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bool didClick = player->creativeModeHandleMouseClick(1, useButtonDown );
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// If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to
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if( player->lastClickState == LocalPlayer::lastClick_oldRepeat )
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{
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@@ -3256,7 +3322,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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else
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{
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// Otherwise just the original game code for handling autorepeat
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if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
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if (useButtonDown && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
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{
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player->handleMouseClick(1);
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player->lastClickTick[1] = ticks;
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@@ -3272,7 +3338,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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bool firstClick = ( player->lastClickTick[1] == 0 );
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bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4;
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if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false;
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if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) )
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if (useButtonDown )
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{
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// If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing
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if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2);
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