feat: add support for keyboard and mouse input

This commit is contained in:
daoge_cmd
2026-03-01 18:50:55 +08:00
parent 9af787692e
commit bdef1f9412
12 changed files with 640 additions and 27 deletions

View File

@@ -302,6 +302,15 @@ void LocalPlayer::aiStep()
// world with low food, then reload it in creative.
if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true;
#ifdef _WINDOWS64
// Keyboard sprint: Ctrl held while moving forward
if (GetXboxPad() == 0 && KMInput.IsKeyDown(VK_CONTROL) && input->ya > 0.0f &&
enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
{
if (!isSprinting()) setSprinting(true);
}
#endif
// 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold
if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness))
{