50% - 100% increase to some mob caps. (#789)
* 50% increase to most mob caps, doubling some. * Changed from 75 to 70 to match PC parity. Ambient is back to 20
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@@ -7,23 +7,23 @@ class MobCategory
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{
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public:
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// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
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static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
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static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
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static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs
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static const int CONSOLE_MONSTERS_HARD_LIMIT = 70; //50 // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
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static const int CONSOLE_ANIMALS_HARD_LIMIT = 70; //50 // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
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static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; //20 // Ambient mobs
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static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce
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static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce
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static const int MAX_XBOX_MUSHROOMCOWS = 2; // Max number of mushroom cows that the mob spawner will produce
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static const int MAX_XBOX_CHICKENS = 16; //8 // Max number of chickens that the mob spawner will produce
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static const int MAX_XBOX_WOLVES = 16; //8 // Max number of wolves that the mob spawner will produce
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static const int MAX_XBOX_MUSHROOMCOWS = 8; //2 // Max number of mushroom cows that the mob spawner will produce
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static const int MAX_XBOX_SNOWMEN = 16; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static const int MAX_XBOX_IRONGOLEM = 16; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests
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static const int CONSOLE_SQUID_HARD_LIMIT = 5;
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static const int CONSOLE_SQUID_HARD_LIMIT = 10; //5
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static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither)
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static const int MAX_XBOX_ANIMALS_WITH_BREEDING = CONSOLE_ANIMALS_HARD_LIMIT + 20; // Max number of animals that we can produce (in total), when breeding
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static const int MAX_XBOX_CHICKENS_WITH_BREEDING = MAX_XBOX_CHICKENS + 8; // Max number of chickens that we can produce (in total), when breeding/hatching
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static const int MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING = MAX_XBOX_MUSHROOMCOWS + 20; // Max number of mushroom cows that we can produce (in total), when breeding
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static const int MAX_XBOX_WOLVES_WITH_BREEDING = MAX_XBOX_WOLVES + 8; // Max number of wolves that we can produce (in total), when breeding
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static const int MAX_VILLAGERS_WITH_BREEDING = 35;
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static const int MAX_VILLAGERS_WITH_BREEDING = 50; //35
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static const int MAX_XBOX_ANIMALS_WITH_SPAWN_EGG = MAX_XBOX_ANIMALS_WITH_BREEDING + 20;
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static const int MAX_XBOX_CHICKENS_WITH_SPAWN_EGG = MAX_XBOX_CHICKENS_WITH_BREEDING + 10;
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