feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -48,15 +48,20 @@ protected:
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virtual bool doesSectionTreeHaveFocus(ESceneSection eSection) { return false; }
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virtual void setSectionFocus(ESceneSection eSection, int iPad);
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void setFocusToPointer(int iPad);
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void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot);
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void SetPointerText(vector<HtmlString> *description, bool newSlot);
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virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
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virtual Slot *getSlot(ESceneSection eSection, int iSlot);
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virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
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virtual void adjustPointerForSafeZone();
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virtual UIControl *getSection(ESceneSection eSection) { return NULL; }
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virtual int GetBaseSlotCount() { return 0; }
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public:
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virtual void tick();
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// 4J - TomK If update tooltips is called then make sure the correct parent is invoked! (both UIScene AND IUIScene_AbstractContainerMenu have an instance of said function!)
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virtual void updateTooltips() { IUIScene_AbstractContainerMenu::UpdateTooltips(); }
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virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
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virtual void customDraw(IggyCustomDrawCallbackRegion *region);
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