* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
72 lines
2.6 KiB
C++
72 lines
2.6 KiB
C++
#pragma once
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#include "UIScene.h"
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#include "IUIScene_AbstractContainerMenu.h"
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class AbstractContainerMenu;
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class UIScene_AbstractContainerMenu : public UIScene, public virtual IUIScene_AbstractContainerMenu
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{
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private:
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ESceneSection m_focusSection;
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bool m_bIgnoreInput;
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#ifdef _WINDOWS64
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bool m_bMouseDragSlider;
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#endif
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protected:
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UIControl m_controlMainPanel;
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UIControl_SlotList m_slotListHotbar, m_slotListInventory;
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UIControl_Cursor m_cursorPath;
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UIControl_Label m_labelInventory, m_labelBrewingStand;
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UIControl m_controlBackgroundPanel;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
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UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
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UI_MAP_ELEMENT( m_controlBackgroundPanel, "BackgroundPanel" )
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UI_MAP_ELEMENT( m_slotListHotbar, "hotbarList")
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UI_MAP_ELEMENT( m_slotListInventory, "inventoryList")
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UI_MAP_ELEMENT( m_cursorPath, "cursor")
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UI_MAP_ELEMENT( m_labelInventory, "inventoryLabel")
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UI_END_MAP_CHILD_ELEMENTS()
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer);
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~UIScene_AbstractContainerMenu();
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virtual void handleDestroy();
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int getPad() { return m_iPad; }
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bool getIgnoreInput() { return m_bIgnoreInput; }
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void setIgnoreInput(bool bVal) { m_bIgnoreInput=bVal; }
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protected:
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virtual void PlatformInitialize(int iPad, int startIndex);
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virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
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virtual bool doesSectionTreeHaveFocus(ESceneSection eSection) { return false; }
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virtual void setSectionFocus(ESceneSection eSection, int iPad);
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void setFocusToPointer(int iPad);
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void SetPointerText(vector<HtmlString> *description, bool newSlot);
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virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
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virtual Slot *getSlot(ESceneSection eSection, int iSlot);
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virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
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virtual void adjustPointerForSafeZone();
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virtual UIControl *getSection(ESceneSection eSection) { return NULL; }
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virtual int GetBaseSlotCount() { return 0; }
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public:
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virtual void tick();
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// 4J - TomK If update tooltips is called then make sure the correct parent is invoked! (both UIScene AND IUIScene_AbstractContainerMenu have an instance of said function!)
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virtual void updateTooltips() { IUIScene_AbstractContainerMenu::UpdateTooltips(); }
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virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
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virtual void customDraw(IggyCustomDrawCallbackRegion *region);
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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};
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