Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

72 lines
2.6 KiB
C++

#pragma once
#include "UIScene.h"
#include "IUIScene_AbstractContainerMenu.h"
class AbstractContainerMenu;
class UIScene_AbstractContainerMenu : public UIScene, public virtual IUIScene_AbstractContainerMenu
{
private:
ESceneSection m_focusSection;
bool m_bIgnoreInput;
#ifdef _WINDOWS64
bool m_bMouseDragSlider;
#endif
protected:
UIControl m_controlMainPanel;
UIControl_SlotList m_slotListHotbar, m_slotListInventory;
UIControl_Cursor m_cursorPath;
UIControl_Label m_labelInventory, m_labelBrewingStand;
UIControl m_controlBackgroundPanel;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
UI_MAP_ELEMENT( m_controlBackgroundPanel, "BackgroundPanel" )
UI_MAP_ELEMENT( m_slotListHotbar, "hotbarList")
UI_MAP_ELEMENT( m_slotListInventory, "inventoryList")
UI_MAP_ELEMENT( m_cursorPath, "cursor")
UI_MAP_ELEMENT( m_labelInventory, "inventoryLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer);
~UIScene_AbstractContainerMenu();
virtual void handleDestroy();
int getPad() { return m_iPad; }
bool getIgnoreInput() { return m_bIgnoreInput; }
void setIgnoreInput(bool bVal) { m_bIgnoreInput=bVal; }
protected:
virtual void PlatformInitialize(int iPad, int startIndex);
virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
virtual bool doesSectionTreeHaveFocus(ESceneSection eSection) { return false; }
virtual void setSectionFocus(ESceneSection eSection, int iPad);
void setFocusToPointer(int iPad);
void SetPointerText(vector<HtmlString> *description, bool newSlot);
virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
virtual Slot *getSlot(ESceneSection eSection, int iSlot);
virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
virtual void adjustPointerForSafeZone();
virtual UIControl *getSection(ESceneSection eSection) { return NULL; }
virtual int GetBaseSlotCount() { return 0; }
public:
virtual void tick();
// 4J - TomK If update tooltips is called then make sure the correct parent is invoked! (both UIScene AND IUIScene_AbstractContainerMenu have an instance of said function!)
virtual void updateTooltips() { IUIScene_AbstractContainerMenu::UpdateTooltips(); }
virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
virtual void customDraw(IggyCustomDrawCallbackRegion *region);
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
};