Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -14,8 +14,8 @@ TheEndBiome::TheEndBiome(int id) : Biome(id)
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ambientFriendlies.clear();
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enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 10, 4, 4));
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topMaterial = (byte) Tile::dirt_Id;
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material = (byte) Tile::dirt_Id;
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topMaterial = static_cast<byte>(Tile::dirt_Id);
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material = static_cast<byte>(Tile::dirt_Id);
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decorator = new TheEndBiomeDecorator(this);
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}
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