Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
This commit is contained in:
@@ -36,7 +36,7 @@ public:
|
||||
void explode();
|
||||
|
||||
public:
|
||||
void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = NULL); // 4J - added toBlow parameter
|
||||
void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = nullptr); // 4J - added toBlow parameter
|
||||
playerVec3Map *getHitPlayers();
|
||||
Vec3 *getHitPlayerKnockback( shared_ptr<Player> player );
|
||||
shared_ptr<LivingEntity> getSourceMob();
|
||||
|
||||
Reference in New Issue
Block a user