* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
43 lines
866 B
C++
43 lines
866 B
C++
#pragma once
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#include "TilePos.h"
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#include "Player.h"
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class Random;
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class Level;
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class Explosion
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{
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public:
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bool fire;
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bool destroyBlocks;
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private:
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int size;
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Random *random;
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Level *level;
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public:
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double x, y, z;
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shared_ptr<Entity> source;
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float r;
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unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toBlow;
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private:
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typedef unordered_map<shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map;
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playerVec3Map hitPlayers;
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public:
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Explosion(Level *level, shared_ptr<Entity> source, double x, double y, double z, float r);
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~Explosion();
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public:
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void explode();
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public:
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void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = nullptr); // 4J - added toBlow parameter
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playerVec3Map *getHitPlayers();
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Vec3 *getHitPlayerKnockback( shared_ptr<Player> player );
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shared_ptr<LivingEntity> getSourceMob();
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}; |