Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -18,7 +18,7 @@ Icon *BottleItem::getIcon(int auxValue)
shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return itemInstance;
if (hr == nullptr) return itemInstance;
if (hr->type == HitResult::TILE)
{
@@ -40,13 +40,13 @@ shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance,
itemInstance->count--;
if (itemInstance->count <= 0)
{
return shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) );
return std::make_shared<ItemInstance>(static_cast<Item *>(Item::potion));
}
else
{
if (!player->inventory->add(shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) )))
if (!player->inventory->add(std::make_shared<ItemInstance>(static_cast<Item *>(Item::potion))))
{
player->drop( shared_ptr<ItemInstance>( new ItemInstance(Item::potion_Id, 1, 0) ));
player->drop(std::make_shared<ItemInstance>(Item::potion_Id, 1, 0));
}
}
}
@@ -63,7 +63,7 @@ shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance,
bool BottleItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return false;
if (hr == nullptr) return false;
if (hr->type == HitResult::TILE)
{