Files
MinecraftConsoles/Minecraft.World/BottleItem.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

99 lines
2.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.item.h"
#include "BottleItem.h"
BottleItem::BottleItem(int id) : Item(id)
{
}
Icon *BottleItem::getIcon(int auxValue)
{
return Item::potion->getIcon(0);
}
shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == nullptr) return itemInstance;
if (hr->type == HitResult::TILE)
{
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
delete hr;
if (!level->mayInteract(player, xt, yt, zt, 0))
{
return itemInstance;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
{
return itemInstance;
}
if (level->getMaterial(xt, yt, zt) == Material::water)
{
itemInstance->count--;
if (itemInstance->count <= 0)
{
return std::make_shared<ItemInstance>(static_cast<Item *>(Item::potion));
}
else
{
if (!player->inventory->add(std::make_shared<ItemInstance>(static_cast<Item *>(Item::potion))))
{
player->drop(std::make_shared<ItemInstance>(Item::potion_Id, 1, 0));
}
}
}
}
else
{
delete hr;
}
return itemInstance;
}
// 4J-PB - added to allow tooltips
bool BottleItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == nullptr) return false;
if (hr->type == HitResult::TILE)
{
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
delete hr;
if (!level->mayInteract(player, xt, yt, zt, 0))
{
return false;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
{
return false;
}
if (level->getMaterial(xt, yt, zt) == Material::water)
{
return true;
}
}
else
{
delete hr;
}
return false;
}
void BottleItem::registerIcons(IconRegister *iconRegister)
{
// We reuse another texture.
}