Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -17,7 +17,7 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glEnable(GL_RESCALE_NORMAL);
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
int xi = 1;
@@ -39,17 +39,17 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->end();
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
if (hook->owner != NULL)
if (hook->owner != nullptr)
{
float swing = hook->owner->getAttackAnim(a);
float swing2 = (float) Mth::sin(sqrt(swing) * PI);
@@ -82,9 +82,9 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
double yh = hook->yo + (hook->y - hook->yo) * a + 4 / 16.0f;
double zh = hook->zo + (hook->z - hook->zo) * a;
double xa = (float) (xp - xh);
double ya = (float) (yp - yh);
double za = (float) (zp - zh);
double xa = static_cast<float>(xp - xh);
double ya = static_cast<float>(yp - yh);
double za = static_cast<float>(zp - zh);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
@@ -93,8 +93,8 @@ void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, d
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float aa = i / (float) steps;
t->vertex((float)(x + xa * aa), (float)( y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), (float)( z + za * aa));
float aa = i / static_cast<float>(steps);
t->vertex(static_cast<float>(x + xa * aa), static_cast<float>(y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), static_cast<float>(z + za * aa));
}
t->end();
glEnable(GL_LIGHTING);