Files
MinecraftConsoles/Minecraft.Client/FishingHookRenderer.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

109 lines
4.3 KiB
C++

#include "stdafx.h"
#include "FishingHookRenderer.h"
#include "EntityRenderDispatcher.h"
#include "Options.h"
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\Minecraft.World\Vec3.h"
#include "..\Minecraft.World\Mth.h"
#include "MultiPlayerLocalPlayer.h"
ResourceLocation FishingHookRenderer::PARTICLE_LOCATION = ResourceLocation(TN_PARTICLES);
void FishingHookRenderer::render(shared_ptr<Entity> _hook, double x, double y, double z, float rot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<FishingHook> hook = dynamic_pointer_cast<FishingHook>(_hook);
glPushMatrix();
glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glEnable(GL_RESCALE_NORMAL);
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
int xi = 1;
int yi = 2;
bindTexture(hook); // 4J was L"/particles.png"
Tesselator *t = Tesselator::getInstance();
float u0 = (xi * 8 + 0) / 128.0f;
float u1 = (xi * 8 + 8) / 128.0f;
float v0 = (yi * 8 + 0) / 128.0f;
float v1 = (yi * 8 + 8) / 128.0f;
float r = 1.0f;
float xo = 0.5f;
float yo = 0.5f;
glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u1), (float)( v0));
t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->end();
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
if (hook->owner != nullptr)
{
float swing = hook->owner->getAttackAnim(a);
float swing2 = (float) Mth::sin(sqrt(swing) * PI);
Vec3 *vv = Vec3::newTemp(-0.5, 0.03, 0.8);
vv->xRot(-(hook->owner->xRotO + (hook->owner->xRot - hook->owner->xRotO) * a) * PI / 180);
vv->yRot(-(hook->owner->yRotO + (hook->owner->yRot - hook->owner->yRotO) * a) * PI / 180);
vv->yRot(swing2 * 0.5f);
vv->xRot(-swing2 * 0.7f);
double xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv->x;
double yp = hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv->y;
double zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv->z;
double yOffset = hook->owner == dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player) ? 0 : hook->owner->getHeadHeight();
// 4J-PB - changing this to be per player
//if (this->entityRenderDispatcher->options->thirdPersonView)
if (hook->owner->ThirdPersonView() > 0)
{
float rr = (float) (hook->owner->yBodyRotO + (hook->owner->yBodyRot - hook->owner->yBodyRotO) * a) * PI / 180;
double ss = Mth::sin((float) rr);
double cc = Mth::cos((float) rr);
xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a - cc * 0.35 - ss * 0.85;
yp = hook->owner->yo + yOffset + (hook->owner->y - hook->owner->yo) * a - 0.45;
zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a - ss * 0.35 + cc * 0.85;
}
double xh = hook->xo + (hook->x - hook->xo) * a;
double yh = hook->yo + (hook->y - hook->yo) * a + 4 / 16.0f;
double zh = hook->zo + (hook->z - hook->zo) * a;
double xa = static_cast<float>(xp - xh);
double ya = static_cast<float>(yp - yh);
double za = static_cast<float>(zp - zh);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
t->begin(GL_LINE_STRIP);
t->color(0x000000);
int steps = 16;
for (int i = 0; i <= steps; i++)
{
float aa = i / static_cast<float>(steps);
t->vertex(static_cast<float>(x + xa * aa), static_cast<float>(y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), static_cast<float>(z + za * aa));
}
t->end();
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
}
}
ResourceLocation *FishingHookRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &PARTICLE_LOCATION;
}