Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -23,7 +23,7 @@ void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double
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glEnable(GL_RESCALE_NORMAL);
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//glColor4f(1, 1, 1, 1);
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if( setColor ) glColor4f(1, 1, 1, alpha);
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glTranslatef((float) x, (float) y + 1, (float) z + 1);
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glTranslatef(static_cast<float>(x), static_cast<float>(y) + 1, static_cast<float>(z) + 1);
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glScalef(1, -1, -1);
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glTranslatef(0.5f, 0.5f, 0.5f);
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