Files
MinecraftConsoles/Minecraft.Client/EnderChestRenderer.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

49 lines
1.4 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "ModelPart.h"
#include "EnderChestRenderer.h"
ResourceLocation EnderChestRenderer::ENDER_CHEST_LOCATION = ResourceLocation(TN_TILE_ENDER_CHEST);
void EnderChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
// 4J Convert as we aren't using a templated class
shared_ptr<EnderChestTileEntity> chest = dynamic_pointer_cast<EnderChestTileEntity>(_chest);
int data = 0;
if (chest->hasLevel())
{
data = chest->getData();
}
bindTexture(&ENDER_CHEST_LOCATION);
glPushMatrix();
glEnable(GL_RESCALE_NORMAL);
//glColor4f(1, 1, 1, 1);
if( setColor ) glColor4f(1, 1, 1, alpha);
glTranslatef(static_cast<float>(x), static_cast<float>(y) + 1, static_cast<float>(z) + 1);
glScalef(1, -1, -1);
glTranslatef(0.5f, 0.5f, 0.5f);
int rot = 0;
if (data == 2) rot = 180;
if (data == 3) rot = 0;
if (data == 4) rot = 90;
if (data == 5) rot = -90;
glRotatef(rot, 0, 1, 0);
glTranslatef(-0.5f, -0.5f, -0.5f);
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
open = 1 - open;
open = 1 - open * open * open;
chestModel.lid->xRot = -(open * PI / 2);
chestModel.render(useCompiled);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
if( setColor ) glColor4f(1, 1, 1, 1);
}