Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -11,14 +11,14 @@ UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer
// Setup all the Iggy references we need for this scene
initialiseMovie();
FireworksScreenInput *initData = (FireworksScreenInput *)_initData;
FireworksScreenInput *initData = static_cast<FireworksScreenInput *>(_initData);
m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != NULL )
if( pMinecraft->localgameModes[initData->iPad] != nullptr )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this);
}
@@ -174,7 +174,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x
int index = (y * cols) + x;
UIControl_SlotList *slotList = NULL;
UIControl_SlotList *slotList = nullptr;
switch( eSection )
{
case eSectionFireworksIngredients:
@@ -198,7 +198,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x
UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection)
{
UIControl *control = NULL;
UIControl *control = nullptr;
switch( eSection )
{
case eSectionFireworksIngredients: