Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

233 lines
5.9 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
#include "..\..\Minecraft.h"
#include "..\..\LocalPlayer.h"
#include "UIScene_FireworksMenu.h"
UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
FireworksScreenInput *initData = static_cast<FireworksScreenInput *>(_initData);
m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != nullptr )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this);
}
FireworksMenu* menu = new FireworksMenu( initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z );
Initialize( initData->iPad, menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax );
m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1);
m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
ShowLargeCraftingGrid(true);
delete initData;
}
wstring UIScene_FireworksMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"FireworksMenuSplit";
}
else
{
return L"FireworksMenu";
}
}
void UIScene_FireworksMenu::handleReload()
{
Initialize( m_iPad, m_menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax );
m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1);
m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
ShowLargeCraftingGrid(true);
}
int UIScene_FireworksMenu::getSectionColumns(ESceneSection eSection)
{
int cols = 0;
switch( eSection )
{
case eSectionFireworksIngredients:
cols = 3;
break;
case eSectionFireworksResult:
cols = 1;
break;
case eSectionFireworksInventory:
cols = 9;
break;
case eSectionFireworksUsing:
cols = 9;
break;
default:
assert( false );
break;
}
return cols;
}
int UIScene_FireworksMenu::getSectionRows(ESceneSection eSection)
{
int rows = 0;
switch( eSection )
{
case eSectionFireworksIngredients:
rows = 3;
break;
case eSectionFireworksResult:
rows = 1;
break;
case eSectionFireworksInventory:
rows = 3;
break;
case eSectionFireworksUsing:
rows = 1;
break;
default:
assert( false );
break;
}
return rows;
}
void UIScene_FireworksMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
{
switch( eSection )
{
case eSectionFireworksIngredients:
pPosition->x = m_slotList3x3.getXPos();
pPosition->y = m_slotList3x3.getYPos();
break;
case eSectionFireworksResult:
pPosition->x = m_slotListResult.getXPos();
pPosition->y = m_slotListResult.getYPos();
break;
case eSectionFireworksInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionFireworksUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert( false );
break;
}
}
void UIScene_FireworksMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
{
UIVec2D sectionSize;
switch( eSection )
{
case eSectionFireworksIngredients:
sectionSize.x = m_slotList3x3.getWidth();
sectionSize.y = m_slotList3x3.getHeight();
break;
case eSectionFireworksResult:
sectionSize.x = m_slotListResult.getWidth();
sectionSize.y = m_slotListResult.getHeight();
break;
case eSectionFireworksInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionFireworksUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert( false );
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x/cols;
pSize->y = sectionSize.y/rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex/cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
{
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList *slotList = nullptr;
switch( eSection )
{
case eSectionFireworksIngredients:
slotList = &m_slotList3x3;
break;
case eSectionFireworksResult:
slotList = &m_slotListResult;
break;
case eSectionFireworksInventory:
slotList = &m_slotListInventory;
break;
case eSectionFireworksUsing:
slotList = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
slotList->setHighlightSlot(index);
}
UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection)
{
UIControl *control = nullptr;
switch( eSection )
{
case eSectionFireworksIngredients:
control = &m_slotList3x3;
break;
case eSectionFireworksResult:
control = &m_slotListResult;
break;
case eSectionFireworksInventory:
control = &m_slotListInventory;
break;
case eSectionFireworksUsing:
control = &m_slotListHotbar;
break;
default:
assert( false );
break;
}
return control;
}
// bShow == true removes the 2x2 crafting grid and bShow == false removes the 3x3 crafting grid
void UIScene_FireworksMenu::ShowLargeCraftingGrid(boolean bShow)
{
app.DebugPrintf("ShowLargeCraftingGrid to %d\n", bShow);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = bShow;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowLargeCraftingGrid , 1 , value );
}