* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
233 lines
5.9 KiB
C++
233 lines
5.9 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\Minecraft.h"
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#include "..\..\LocalPlayer.h"
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#include "UIScene_FireworksMenu.h"
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UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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FireworksScreenInput *initData = static_cast<FireworksScreenInput *>(_initData);
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m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[initData->iPad] != nullptr )
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{
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this);
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}
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FireworksMenu* menu = new FireworksMenu( initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z );
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Initialize( initData->iPad, menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax );
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m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1);
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m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
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ShowLargeCraftingGrid(true);
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delete initData;
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}
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wstring UIScene_FireworksMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"FireworksMenuSplit";
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}
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else
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{
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return L"FireworksMenu";
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}
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}
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void UIScene_FireworksMenu::handleReload()
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{
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Initialize( m_iPad, m_menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax );
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m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1);
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m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9);
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ShowLargeCraftingGrid(true);
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}
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int UIScene_FireworksMenu::getSectionColumns(ESceneSection eSection)
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{
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int cols = 0;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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cols = 3;
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break;
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case eSectionFireworksResult:
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cols = 1;
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break;
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case eSectionFireworksInventory:
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cols = 9;
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break;
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case eSectionFireworksUsing:
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cols = 9;
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break;
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default:
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assert( false );
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break;
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}
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return cols;
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}
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int UIScene_FireworksMenu::getSectionRows(ESceneSection eSection)
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{
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int rows = 0;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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rows = 3;
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break;
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case eSectionFireworksResult:
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rows = 1;
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break;
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case eSectionFireworksInventory:
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rows = 3;
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break;
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case eSectionFireworksUsing:
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rows = 1;
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break;
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default:
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assert( false );
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break;
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}
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return rows;
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}
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void UIScene_FireworksMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition )
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{
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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pPosition->x = m_slotList3x3.getXPos();
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pPosition->y = m_slotList3x3.getYPos();
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break;
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case eSectionFireworksResult:
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pPosition->x = m_slotListResult.getXPos();
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pPosition->y = m_slotListResult.getYPos();
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break;
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case eSectionFireworksInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionFireworksUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert( false );
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break;
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}
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}
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void UIScene_FireworksMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize )
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{
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UIVec2D sectionSize;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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sectionSize.x = m_slotList3x3.getWidth();
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sectionSize.y = m_slotList3x3.getHeight();
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break;
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case eSectionFireworksResult:
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sectionSize.x = m_slotListResult.getWidth();
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sectionSize.y = m_slotListResult.getHeight();
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break;
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case eSectionFireworksInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionFireworksUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert( false );
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break;
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}
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x/cols;
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pSize->y = sectionSize.y/rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex/cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y)
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{
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList *slotList = nullptr;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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slotList = &m_slotList3x3;
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break;
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case eSectionFireworksResult:
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slotList = &m_slotListResult;
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break;
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case eSectionFireworksInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionFireworksUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection)
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{
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UIControl *control = nullptr;
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switch( eSection )
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{
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case eSectionFireworksIngredients:
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control = &m_slotList3x3;
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break;
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case eSectionFireworksResult:
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control = &m_slotListResult;
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break;
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case eSectionFireworksInventory:
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control = &m_slotListInventory;
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break;
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case eSectionFireworksUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert( false );
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break;
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}
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return control;
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}
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// bShow == true removes the 2x2 crafting grid and bShow == false removes the 3x3 crafting grid
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void UIScene_FireworksMenu::ShowLargeCraftingGrid(boolean bShow)
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{
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app.DebugPrintf("ShowLargeCraftingGrid to %d\n", bShow);
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_boolean;
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value[0].boolval = bShow;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowLargeCraftingGrid , 1 , value );
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} |