Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
This commit is contained in:
ModMaker101
2026-03-07 21:56:03 -05:00
committed by GitHub
parent 1be5faaea7
commit a9be52c41a
1373 changed files with 19903 additions and 19449 deletions

View File

@@ -15,7 +15,7 @@ UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData
m_progressBar.setVisible( false );
m_labelTip.setVisible( false );
ConnectionProgressParams *param = (ConnectionProgressParams *)_initData;
ConnectionProgressParams *param = static_cast<ConnectionProgressParams *>(_initData);
if( param->stringId >= 0 )
{
@@ -210,7 +210,7 @@ void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, boo
// 4J-PB - Removed the option to cancel join - it didn't work anyway
// case ACTION_MENU_CANCEL:
// {
// if(m_cancelFunc != NULL)
// if(m_cancelFunc != nullptr)
// {
// m_cancelFunc(m_cancelFuncParam);
// }
@@ -245,7 +245,7 @@ void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, boo
void UIScene_ConnectingProgress::handlePress(F64 controlId, F64 childId)
{
switch((int)controlId)
switch(static_cast<int>(controlId))
{
case eControl_Confirm:
if(m_showingButton)