Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -7,7 +7,7 @@ ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
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BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
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{
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modelVersion = ((BlazeModel *) model)->modelVersion();
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modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
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}
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void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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@@ -16,7 +16,7 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z
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// do some casting around instead
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shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
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int modelVersion = ((BlazeModel *) model)->modelVersion();
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int modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
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if (modelVersion != this->modelVersion)
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{
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this->modelVersion = modelVersion;
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