* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#include "stdafx.h"
|
|
#include "BlazeModel.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
|
|
#include "BlazeRenderer.h"
|
|
|
|
ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
|
|
|
|
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
|
|
{
|
|
modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
|
|
}
|
|
|
|
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
|
|
{
|
|
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
|
|
// do some casting around instead
|
|
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
|
|
|
|
int modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
|
|
if (modelVersion != this->modelVersion)
|
|
{
|
|
this->modelVersion = modelVersion;
|
|
model = new BlazeModel();
|
|
}
|
|
MobRenderer::render(mob, x, y, z, rot, a);
|
|
}
|
|
|
|
ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
|
|
{
|
|
return &BLAZE_LOCATION;
|
|
} |