Files
MinecraftConsoles/Minecraft.Client/BlazeRenderer.cpp
ModMaker101 a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00

31 lines
1.0 KiB
C++

#include "stdafx.h"
#include "BlazeModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "BlazeRenderer.h"
ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Blaze rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Blaze> mob = dynamic_pointer_cast<Blaze>(_mob);
int modelVersion = static_cast<BlazeModel *>(model)->modelVersion();
if (modelVersion != this->modelVersion)
{
this->modelVersion = modelVersion;
model = new BlazeModel();
}
MobRenderer::render(mob, x, y, z, rot, a);
}
ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
return &BLAZE_LOCATION;
}