Batch font drawing to fix debug overlay FPS (#732)

This commit is contained in:
catdbg
2026-03-06 10:56:35 -08:00
committed by GitHub
parent 84c06dde72
commit 9cbbae1c3e
2 changed files with 47 additions and 6 deletions

View File

@@ -146,6 +146,44 @@ void Font::renderStyleLine(float x0, float y0, float x1, float y1)
t->end();
}
void Font::addCharacterQuad(wchar_t c)
{
float xOff = c % m_cols * m_charWidth;
float yOff = c / m_cols * m_charWidth;
float width = charWidths[c] - .01f;
float height = m_charHeight - .01f;
float fontWidth = m_cols * m_charWidth;
float fontHeight = m_rows * m_charHeight;
const float shear = m_italic ? (height * 0.25f) : 0.0f;
float x0 = xPos, x1 = xPos + width + shear;
float y0 = yPos, y1 = yPos + height;
Tesselator *t = Tesselator::getInstance();
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x0, y1, 0.0f);
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x1, y1, 0.0f);
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
t->vertex(x1, y0, 0.0f);
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(x0, y0, 0.0f);
if (m_bold)
{
float dx = 1.0f;
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x0 + dx, y1, 0.0f);
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x1 + dx, y1, 0.0f);
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
t->vertex(x1 + dx, y0, 0.0f);
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(x0 + dx, y0, 0.0f);
}
xPos += static_cast<float>(charWidths[c]);
}
void Font::renderCharacter(wchar_t c)
{
float xOff = c % m_cols * m_charWidth;
@@ -255,11 +293,13 @@ void Font::draw(const wstring &str, bool dropShadow)
{
// Bind the texture
textures->bindTexture(m_textureLocation);
bool noise = false;
m_bold = m_italic = m_underline = m_strikethrough = false;
wstring cleanStr = sanitize(str);
Tesselator *t = Tesselator::getInstance();
t->begin();
for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
{
// Map character
@@ -270,8 +310,10 @@ void Font::draw(const wstring &str, bool dropShadow)
wchar_t ca = cleanStr[i+1];
if (!isSectionFormatCode(ca))
{
t->end();
renderCharacter(167);
renderCharacter(ca);
t->begin();
i += 1;
continue;
}
@@ -294,14 +336,10 @@ void Font::draw(const wstring &str, bool dropShadow)
{
noise = false;
if (colorN < 0 || colorN > 15) colorN = 15;
if (dropShadow) colorN += 16;
int color = colors[colorN];
glColor3f((color >> 16) / 255.0F, ((color >> 8) & 255) / 255.0F, (color & 255) / 255.0F);
}
i += 1;
continue;
}
@@ -317,8 +355,10 @@ void Font::draw(const wstring &str, bool dropShadow)
c = newc;
}
renderCharacter(c);
addCharacterQuad(c);
}
t->end();
}
void Font::draw(const wstring& str, int x, int y, int color, bool dropShadow)

View File

@@ -47,6 +47,7 @@ public:
private:
void renderCharacter(wchar_t c); // 4J added
void addCharacterQuad(wchar_t c);
void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
public: