Revert "Win64: configurable username (username.txt) and persistent game setti…" (#234)

This reverts commit b8a7f816b5.
This commit is contained in:
void_17
2026-03-03 10:23:28 +07:00
committed by GitHub
parent 77a161e813
commit 7f7d99501c
5 changed files with 8 additions and 132 deletions

View File

@@ -729,16 +729,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// 4J-Win64: set CWD to exe dir so asset paths resolve correctly
{
char szExeDir[MAX_PATH] = {};
GetModuleFileNameA(NULL, szExeDir, MAX_PATH);
char *pSlash = strrchr(szExeDir, '\\');
if (pSlash) { *(pSlash + 1) = '\0'; SetCurrentDirectoryA(szExeDir); }
}
// Declare DPI awareness so GetSystemMetrics returns physical pixels
SetProcessDPIAware();
dyn_SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
g_iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
g_iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
@@ -1272,21 +1263,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
}
}
// F3 toggles the debug console overlay, F11 toggles fullscreen
if (KMInput.IsKeyPressed(VK_F3))
{
static bool s_debugConsole = false;
s_debugConsole = !s_debugConsole;
ui.ShowUIDebugConsole(s_debugConsole);
}
#ifdef _DEBUG_MENUS_ENABLED
if (KMInput.IsKeyPressed(VK_F4))
{
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_DebugOverlay, NULL, eUILayer_Debug);
}
#endif
// F11 toggles fullscreen
if (KMInput.IsKeyPressed(VK_F11))
{
ToggleFullscreen();