Merge branch 'main' into feat/replace-4jlibs

This commit is contained in:
daoge_cmd
2026-03-03 16:41:16 +08:00
5 changed files with 6 additions and 4 deletions

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@@ -35,4 +35,5 @@ jobs:
with:
tag_name: nightly
name: Nightly Release
files: LCEWindows64.zip
body: Compiled with MSVC v14.44.35207 in Release mode with Whole Program Optimization, as well as `/O2 /Ot /Oi /Ob3 /GF`. (So far the floating point model is `/fp:strict` to avoid undefined behavior before we refactor for performance). Requires at least Windows 7 and DirectX 11 compatible GPU to run.
files: LCEWindows64.zip

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@@ -145,7 +145,7 @@ void Input::tick(LocalPlayer *player)
// Delta should normally be 0 since applyFrameMouseLook() already consumed it
if (rawDx != 0.0f || rawDy != 0.0f)
{
float mouseSensitivity = 0.5f;
float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))

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@@ -1191,7 +1191,7 @@ void Minecraft::applyFrameMouseLook()
KMInput.ConsumeMouseDelta(rawDx, rawDy);
if (rawDx == 0.0f && rawDy == 0.0f) continue;
float mouseSensitivity = 0.5f;
float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))

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@@ -1658,7 +1658,8 @@ HRESULT CConsoleMinecraftApp::NavigateToScene(int iPad,EUIScene eScene, void *in
// If you're navigating to the multigamejoinload, and the player hasn't seen the updates message yet, display it now
// display this message the first 3 times
if((eScene==eUIScene_LoadOrJoinMenu) && (bSeenUpdateTextThisSession==false) && ( app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_DisplayUpdateMessage)!=0))
// todo: re-enable if we fix this menu, for now its just blank!
if(false && (eScene==eUIScene_LoadOrJoinMenu) && (bSeenUpdateTextThisSession==false) && ( app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_DisplayUpdateMessage)!=0))
{
eScene=eUIScene_NewUpdateMessage;
bSeenUpdateTextThisSession=true;