shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -13,7 +13,7 @@ WeaponItem::WeaponItem(int id, const Tier *tier) : Item(id), tier( tier )
damage = 4 + tier->getAttackDamageBonus();
}
float WeaponItem::getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *tile)
float WeaponItem::getDestroySpeed(std::shared_ptr<ItemInstance> itemInstance, Tile *tile)
{
if (tile->id == Tile::web_Id)
{
@@ -23,20 +23,20 @@ float WeaponItem::getDestroySpeed(shared_ptr<ItemInstance> itemInstance, Tile *t
return 1.5f;
}
bool WeaponItem::hurtEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Mob> mob, shared_ptr<Mob> attacker)
bool WeaponItem::hurtEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob, std::shared_ptr<Mob> attacker)
{
itemInstance->hurt(1, attacker);
return true;
}
bool WeaponItem::mineBlock(shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr<Mob> owner)
bool WeaponItem::mineBlock(std::shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, std::shared_ptr<Mob> owner)
{
// Don't damage weapons if the tile can be destroyed in one hit.
if (Tile::tiles[tile]->getDestroySpeed(level, x, y, z) != 0.0) itemInstance->hurt(2, owner);
return true;
}
int WeaponItem::getAttackDamage(shared_ptr<Entity> entity)
int WeaponItem::getAttackDamage(std::shared_ptr<Entity> entity)
{
return damage;
}
@@ -46,17 +46,17 @@ bool WeaponItem::isHandEquipped()
return true;
}
UseAnim WeaponItem::getUseAnimation(shared_ptr<ItemInstance> itemInstance)
UseAnim WeaponItem::getUseAnimation(std::shared_ptr<ItemInstance> itemInstance)
{
return UseAnim_block;
}
}
int WeaponItem::getUseDuration(shared_ptr<ItemInstance> itemInstance)
int WeaponItem::getUseDuration(std::shared_ptr<ItemInstance> itemInstance)
{
return 20 * 60 * 60; // Block for a maximum of one hour!
}
shared_ptr<ItemInstance> WeaponItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
std::shared_ptr<ItemInstance> WeaponItem::use(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player)
{
player->startUsingItem(instance, getUseDuration(instance));
return instance;
@@ -77,7 +77,7 @@ const Item::Tier *WeaponItem::getTier()
return tier;
}
bool WeaponItem::isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem)
bool WeaponItem::isValidRepairItem(std::shared_ptr<ItemInstance> source, std::shared_ptr<ItemInstance> repairItem)
{
if (tier->getTierItemId() == repairItem->id)
{