Files
MinecraftConsoles/Minecraft.World/WeaponItem.cpp
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

87 lines
2.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.tile.h"
#include "WeaponItem.h"
WeaponItem::WeaponItem(int id, const Tier *tier) : Item(id), tier( tier )
{
maxStackSize = 1;
setMaxDamage(tier->getUses());
damage = 4 + tier->getAttackDamageBonus();
}
float WeaponItem::getDestroySpeed(std::shared_ptr<ItemInstance> itemInstance, Tile *tile)
{
if (tile->id == Tile::web_Id)
{
// swords can quickly cut web
return 15;
}
return 1.5f;
}
bool WeaponItem::hurtEnemy(std::shared_ptr<ItemInstance> itemInstance, std::shared_ptr<Mob> mob, std::shared_ptr<Mob> attacker)
{
itemInstance->hurt(1, attacker);
return true;
}
bool WeaponItem::mineBlock(std::shared_ptr<ItemInstance> itemInstance, Level *level, int tile, int x, int y, int z, std::shared_ptr<Mob> owner)
{
// Don't damage weapons if the tile can be destroyed in one hit.
if (Tile::tiles[tile]->getDestroySpeed(level, x, y, z) != 0.0) itemInstance->hurt(2, owner);
return true;
}
int WeaponItem::getAttackDamage(std::shared_ptr<Entity> entity)
{
return damage;
}
bool WeaponItem::isHandEquipped()
{
return true;
}
UseAnim WeaponItem::getUseAnimation(std::shared_ptr<ItemInstance> itemInstance)
{
return UseAnim_block;
}
int WeaponItem::getUseDuration(std::shared_ptr<ItemInstance> itemInstance)
{
return 20 * 60 * 60; // Block for a maximum of one hour!
}
std::shared_ptr<ItemInstance> WeaponItem::use(std::shared_ptr<ItemInstance> instance, Level *level, std::shared_ptr<Player> player)
{
player->startUsingItem(instance, getUseDuration(instance));
return instance;
}
bool WeaponItem::canDestroySpecial(Tile *tile)
{
return tile->id == Tile::web_Id;
}
int WeaponItem::getEnchantmentValue()
{
return tier->getEnchantmentValue();
}
const Item::Tier *WeaponItem::getTier()
{
return tier;
}
bool WeaponItem::isValidRepairItem(std::shared_ptr<ItemInstance> source, std::shared_ptr<ItemInstance> repairItem)
{
if (tier->getTierItemId() == repairItem->id)
{
return true;
}
return Item::isValidRepairItem(source, repairItem);
}