shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -13,7 +13,7 @@ protected:
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public:
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual AABB *getTileAABB(Level *level, int x, int y, int z);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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using Tile::setShape;
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virtual void setShape(int data);
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virtual bool isSolidRender(bool isServerLevel = false);
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@@ -30,7 +30,7 @@ private:
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public:
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virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b);
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
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virtual bool shouldTileTick(Level *level, int x,int y,int z);
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};
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