Files
MinecraftConsoles/Minecraft.World/TorchTile.h
void_17 7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00

37 lines
1.6 KiB
C++

#pragma once
#include "Tile.h"
#include "Definitions.h"
class Random;
class HitResult;
class TorchTile : public Tile
{
friend class Tile;
protected:
TorchTile(int id);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
using Tile::setShape;
virtual void setShape(int data);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
bool isConnection(Level *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
virtual bool checkCanSurvive(Level *level, int x, int y, int z);
public:
virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b);
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};