shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -98,7 +98,7 @@ bool DispenserTile::TestUse()
return true;
}
bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
bool DispenserTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly) return false;
@@ -107,7 +107,7 @@ bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pl
return true;
}
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
std::shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
player->openTrap(trap);
return true;
@@ -138,7 +138,7 @@ void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random)
xd = -1;
}
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
std::shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
if(trap != NULL)
{
int slot=trap->getRandomSlot();
@@ -152,7 +152,7 @@ void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random)
double xp = x + xd * 0.6 + 0.5;
double yp = y + 0.5;
double zp = z + zd * 0.6 + 0.5;
shared_ptr<ItemInstance> item=trap->getItem(slot);
std::shared_ptr<ItemInstance> item=trap->getItem(slot);
int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp);
if (result == REMOVE_ITEM)
{
@@ -190,12 +190,12 @@ void DispenserTile::tick(Level *level, int x, int y, int z, Random *random)
}
}
shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level)
std::shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level)
{
return shared_ptr<DispenserTileEntity>( new DispenserTileEntity() );
return std::shared_ptr<DispenserTileEntity>( new DispenserTileEntity() );
}
void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
{
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
@@ -207,12 +207,12 @@ void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mo
void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
std::shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
if (container != NULL )
{
for (unsigned int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
std::shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL)
{
float xo = random->nextFloat() * 0.8f + 0.1f;
@@ -225,9 +225,9 @@ void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data
if (count > item->count) count = item->count;
item->count -= count;
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
std::shared_ptr<ItemInstance> newItem = std::shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
newItem->set4JData( item->get4JData() );
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
float pow = 0.05f;
itemEntity->xd = (float) random->nextGaussian() * pow;
itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
@@ -247,9 +247,9 @@ void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data
EntityTile::onRemove(level, x, y, z, id, data);
}
void DispenserTile::throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp)
void DispenserTile::throwItem(Level *level, std::shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp)
{
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item));
std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item));
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
@@ -263,7 +263,7 @@ void DispenserTile::throwItem(Level *level, shared_ptr<ItemInstance> item, Rando
level->addEntity(itemEntity);
}
int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp)
int DispenserTile::dispenseItem(std::shared_ptr<DispenserTileEntity> trap, Level *level, std::shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp)
{
float power = 1.1f;
int accuracy = 6;
@@ -276,7 +276,7 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) );
std::shared_ptr<Arrow> arrow = std::shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) );
arrow->shoot(xd, .1f, zd, power, (float) accuracy);
arrow->pickup = Arrow::PICKUP_ALLOWED;
level->addEntity(arrow);
@@ -291,14 +291,14 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
}
break;
case Item::egg_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<ThrownEgg> egg = shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) );
std::shared_ptr<ThrownEgg> egg = std::shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) );
egg->shoot(xd, .1f, zd, power, (float) accuracy);
level->addEntity(egg);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
@@ -319,7 +319,7 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<Snowball> snowball = shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) );
std::shared_ptr<Snowball> snowball = std::shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) );
snowball->shoot(xd, .1f, zd, power, (float) accuracy);
level->addEntity(snowball);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
@@ -342,14 +342,14 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
{
if(PotionItem::isThrowable(item->getAuxValue()))
{
shared_ptr<ThrownPotion> potion = shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue()));
std::shared_ptr<ThrownPotion> potion = std::shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue()));
potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(potion);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
}
else
{
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) );
std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) );
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
@@ -362,7 +362,7 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
level->addEntity(itemEntity);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
}
}
return REMOVE_ITEM;
}
else
@@ -380,7 +380,7 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<ThrownExpBottle> expBottle = shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) );
std::shared_ptr<ThrownExpBottle> expBottle = std::shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) );
expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(expBottle);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
@@ -394,14 +394,14 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
}
break;
case Item::fireball_Id: // TU9
{
int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true);
if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit
{
shared_ptr<SmallFireball> fireball = shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05));
std::shared_ptr<SmallFireball> fireball = std::shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05));
level->addEntity(fireball);
level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0);
return REMOVE_ITEM;
@@ -414,21 +414,21 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
}
break;
case Item::monsterPlacer_Id:
{
int iResult=0;
//MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem();
shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult);
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
std::shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult);
std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
if (mob != NULL)
{
{
// 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired
mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0);
mob->finalizeMobSpawn();
level->addEntity(mob);
level->addEntity(mob);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
@@ -447,7 +447,7 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
{
BucketItem *pBucket = (BucketItem *) item->getItem();
if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd))
if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd))
{
item->id = Item::bucket_empty_Id;
item->count = 1;
@@ -472,9 +472,9 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
item->id = Item::bucket_water_Id;
item->count = 1;
}
else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0)
else if (trap->addItem(std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0)
{
throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp);
throwItem(level, std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
@@ -488,9 +488,9 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
item->id = Item::bucket_lava_Id;
item->count = 1;
}
else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0)
else if (trap->addItem(std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0)
{
throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp);
throwItem(level, std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
@@ -507,22 +507,22 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (RailTile::isRail(level, x + xd, y, z + zd))
if (RailTile::isRail(level, x + xd, y, z + zd))
{
yp = y + 0.5f;
}
else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd))
}
else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd))
{
yp = y - 0.5f;
}
else
}
else
{
return DISPENSE_ITEM;
}
if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit
{
shared_ptr<Minecart> minecart = shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type));
std::shared_ptr<Minecart> minecart = std::shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type));
level->addEntity(minecart);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
@@ -542,21 +542,21 @@ int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *lev
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (level->getMaterial(x + xd, y, z + zd) == Material::water)
if (level->getMaterial(x + xd, y, z + zd) == Material::water)
{
bLaunchBoat=true;
yp = y + 1.0f;
}
else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water)
}
else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water)
{
bLaunchBoat=true;
yp = y;
}
}
// check the limit on boats
if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
{
shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(level, xp, yp, zp));
std::shared_ptr<Boat> boat = std::shared_ptr<Boat>(new Boat(level, xp, yp, zp));
level->addEntity(boat);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
return REMOVE_ITEM;