This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
574 lines
17 KiB
C++
574 lines
17 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.h"
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#include "DispenserTile.h"
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#include "net.minecraft.h"
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#include "Mob.h"
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DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone)
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{
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random = new Random();
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iconTop = NULL;
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iconFront = NULL;
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iconFrontVertical = NULL;
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}
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int DispenserTile::getTickDelay()
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{
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return 4;
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}
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int DispenserTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::dispenser_Id;
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}
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void DispenserTile::onPlace(Level *level, int x, int y, int z)
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{
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EntityTile::onPlace(level, x, y, z);
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recalcLockDir(level, x, y, z);
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}
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void DispenserTile::recalcLockDir(Level *level, int x, int y, int z)
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{
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if (level->isClientSide)
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{
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return;
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}
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int n = level->getTile(x, y, z - 1); // face = 2
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int s = level->getTile(x, y, z + 1); // face = 3
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int w = level->getTile(x - 1, y, z); // face = 4
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int e = level->getTile(x + 1, y, z); // face = 5
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int lockDir = 3;
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if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
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if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
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if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
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if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
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level->setData(x, y, z, lockDir);
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}
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Icon *DispenserTile::getTexture(int face, int data)
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{
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int dir = data & FACING_MASK;
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if (face == dir)
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{
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if (dir == Facing::UP || dir == Facing::DOWN)
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{
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return iconFrontVertical;
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}
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else
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{
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return iconFront;
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}
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}
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if (dir == Facing::UP || dir == Facing::DOWN)
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{
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return iconTop;
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}
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else if (face == Facing::UP || face == Facing::DOWN)
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{
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return iconTop;
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}
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return icon;
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}
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void DispenserTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"furnace_side");
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iconTop = iconRegister->registerIcon(L"furnace_top");
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iconFront = iconRegister->registerIcon(L"dispenser_front");
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iconFrontVertical = iconRegister->registerIcon(L"dispenser_front_vertical");
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool DispenserTile::TestUse()
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{
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return true;
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}
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bool DispenserTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly) return false;
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if (level->isClientSide)
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{
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return true;
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}
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std::shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
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player->openTrap(trap);
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return true;
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}
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void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random)
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{
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const int lockDir = level->getData(x, y, z);
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//const float power = 1.1f;
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const int accuracy = 6;
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//bool bLaunched=true;
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int xd = 0, zd = 0;
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if (lockDir == Facing::SOUTH)
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{
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zd = 1;
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}
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else if (lockDir == Facing::NORTH)
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{
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zd = -1;
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}
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else if (lockDir == Facing::EAST)
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{
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xd = 1;
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}
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else
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{
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xd = -1;
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}
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std::shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
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if(trap != NULL)
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{
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int slot=trap->getRandomSlot();
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if (slot < 0)
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{
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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}
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else
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{
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double xp = x + xd * 0.6 + 0.5;
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double yp = y + 0.5;
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double zp = z + zd * 0.6 + 0.5;
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std::shared_ptr<ItemInstance> item=trap->getItem(slot);
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int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp);
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if (result == REMOVE_ITEM)
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{
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trap->removeItem(slot, 1);
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}
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else if (result == DISPENSE_ITEM)
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{
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item = trap->removeItem(slot, 1);
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throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp);
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level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
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}
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level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z, (xd + 1) + (zd + 1) * 3);
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}
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}
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}
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void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (type > 0 && Tile::tiles[type]->isSignalSource())
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{
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bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
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if (signal)
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{
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level->addToTickNextTick(x, y, z, this->id, getTickDelay());
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}
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}
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}
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void DispenserTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (!level->isClientSide && ( level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z)))
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{
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fireArrow(level, x, y, z, random);
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}
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}
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std::shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level)
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{
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return std::shared_ptr<DispenserTileEntity>( new DispenserTileEntity() );
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}
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void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
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{
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
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if (dir == 0) level->setData(x, y, z, Facing::NORTH);
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if (dir == 1) level->setData(x, y, z, Facing::EAST);
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if (dir == 2) level->setData(x, y, z, Facing::SOUTH);
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if (dir == 3) level->setData(x, y, z, Facing::WEST);
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}
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void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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std::shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
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if (container != NULL )
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{
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for (unsigned int i = 0; i < container->getContainerSize(); i++)
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{
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std::shared_ptr<ItemInstance> item = container->getItem(i);
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if (item != NULL)
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{
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float xo = random->nextFloat() * 0.8f + 0.1f;
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float yo = random->nextFloat() * 0.8f + 0.1f;
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float zo = random->nextFloat() * 0.8f + 0.1f;
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while (item->count > 0)
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{
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int count = random->nextInt(21) + 10;
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if (count > item->count) count = item->count;
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item->count -= count;
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std::shared_ptr<ItemInstance> newItem = std::shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
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newItem->set4JData( item->get4JData() );
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std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
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float pow = 0.05f;
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itemEntity->xd = (float) random->nextGaussian() * pow;
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itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
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itemEntity->zd = (float) random->nextGaussian() * pow;
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if (item->hasTag())
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{
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itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
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}
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level->addEntity(itemEntity);
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}
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// 4J Stu - Fix for duplication glitch
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container->setItem(i,nullptr);
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}
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}
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}
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EntityTile::onRemove(level, x, y, z, id, data);
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}
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void DispenserTile::throwItem(Level *level, std::shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp)
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{
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std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item));
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double pow = random->nextDouble() * 0.1 + 0.2;
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itemEntity->xd = xd * pow;
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itemEntity->yd = .2f;
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itemEntity->zd = zd * pow;
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itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
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itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
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itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
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level->addEntity(itemEntity);
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}
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int DispenserTile::dispenseItem(std::shared_ptr<DispenserTileEntity> trap, Level *level, std::shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp)
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{
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float power = 1.1f;
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int accuracy = 6;
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// 4J-PB - moved to a switch
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switch(item->id)
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{
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case Item::arrow_Id:
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{
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int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
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if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
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{
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std::shared_ptr<Arrow> arrow = std::shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) );
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arrow->shoot(xd, .1f, zd, power, (float) accuracy);
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arrow->pickup = Arrow::PICKUP_ALLOWED;
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level->addEntity(arrow);
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level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
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return REMOVE_ITEM;
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}
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else
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{
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// some negative sound effect?
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
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return LEAVE_ITEM;
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}
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}
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break;
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case Item::egg_Id:
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{
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int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
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if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
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{
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std::shared_ptr<ThrownEgg> egg = std::shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) );
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egg->shoot(xd, .1f, zd, power, (float) accuracy);
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level->addEntity(egg);
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level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
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return REMOVE_ITEM;
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}
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else
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{
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// some negative sound effect?
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
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return LEAVE_ITEM;
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}
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}
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break;
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case Item::snowBall_Id:
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{
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int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
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if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
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{
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std::shared_ptr<Snowball> snowball = std::shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) );
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snowball->shoot(xd, .1f, zd, power, (float) accuracy);
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level->addEntity(snowball);
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level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
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return REMOVE_ITEM;
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}
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else
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{
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// some negative sound effect?
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
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return LEAVE_ITEM;
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}
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}
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break;
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case Item::potion_Id:
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{
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int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
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if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
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{
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if(PotionItem::isThrowable(item->getAuxValue()))
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{
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std::shared_ptr<ThrownPotion> potion = std::shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue()));
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potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
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level->addEntity(potion);
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level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
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}
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else
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{
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std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) );
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double pow = random->nextDouble() * 0.1 + 0.2;
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itemEntity->xd = xd * pow;
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itemEntity->yd = .2f;
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itemEntity->zd = zd * pow;
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itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
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itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
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itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
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level->addEntity(itemEntity);
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level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
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}
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return REMOVE_ITEM;
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}
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else
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{
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// some negative sound effect?
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
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return LEAVE_ITEM;
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}
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}
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break;
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case Item::expBottle_Id:
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{
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int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
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if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
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{
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std::shared_ptr<ThrownExpBottle> expBottle = std::shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) );
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expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
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level->addEntity(expBottle);
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level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
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return REMOVE_ITEM;
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}
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else
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{
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// some negative sound effect?
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
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return LEAVE_ITEM;
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}
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}
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break;
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case Item::fireball_Id: // TU9
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{
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int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true);
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if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit
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{
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std::shared_ptr<SmallFireball> fireball = std::shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05));
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level->addEntity(fireball);
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level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0);
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return REMOVE_ITEM;
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}
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else
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{
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// some negative sound effect?
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
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return LEAVE_ITEM;
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}
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}
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break;
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case Item::monsterPlacer_Id:
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{
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int iResult=0;
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//MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem();
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std::shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult);
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std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
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if (mob != NULL)
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{
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// 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired
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mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0);
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mob->finalizeMobSpawn();
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level->addEntity(mob);
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level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
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return REMOVE_ITEM;
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}
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else
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{
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// some negative sound effect?
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level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
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// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
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return LEAVE_ITEM;
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}
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}
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break;
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case Item::bucket_lava_Id:
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case Item::bucket_water_Id:
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{
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BucketItem *pBucket = (BucketItem *) item->getItem();
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if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd))
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{
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item->id = Item::bucket_empty_Id;
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item->count = 1;
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return LEAVE_ITEM;
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}
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return DISPENSE_ITEM;
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}
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break;
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case Item::bucket_empty_Id:
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{
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int xt = x + xd;
|
|
int zt = z + zd;
|
|
Material *pMaterial=level->getMaterial(xt, y, zt);
|
|
int data = level->getData(xt, y, zt);
|
|
|
|
if (pMaterial == Material::water && data == 0)
|
|
{
|
|
level->setTile(xt, y, zt, 0);
|
|
|
|
if (--item->count == 0)
|
|
{
|
|
item->id = Item::bucket_water_Id;
|
|
item->count = 1;
|
|
}
|
|
else if (trap->addItem(std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0)
|
|
{
|
|
throwItem(level, std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp);
|
|
}
|
|
|
|
return LEAVE_ITEM;
|
|
}
|
|
else if (pMaterial == Material::lava && data == 0)
|
|
{
|
|
level->setTile(xt, y, zt, 0);
|
|
|
|
if (--item->count == 0)
|
|
{
|
|
item->id = Item::bucket_lava_Id;
|
|
item->count = 1;
|
|
}
|
|
else if (trap->addItem(std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0)
|
|
{
|
|
throwItem(level, std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp);
|
|
}
|
|
|
|
return LEAVE_ITEM;
|
|
}
|
|
return DISPENSE_ITEM;
|
|
}
|
|
|
|
break;
|
|
// TU12
|
|
case Item::minecart_Id:
|
|
case Item::minecart_chest_Id:
|
|
case Item::minecart_furnace_Id:
|
|
{
|
|
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
|
|
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
|
|
|
|
if (RailTile::isRail(level, x + xd, y, z + zd))
|
|
{
|
|
yp = y + 0.5f;
|
|
}
|
|
else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd))
|
|
{
|
|
yp = y - 0.5f;
|
|
}
|
|
else
|
|
{
|
|
return DISPENSE_ITEM;
|
|
}
|
|
|
|
if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit
|
|
{
|
|
std::shared_ptr<Minecart> minecart = std::shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type));
|
|
level->addEntity(minecart);
|
|
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
|
|
|
|
return REMOVE_ITEM;
|
|
}
|
|
else
|
|
{
|
|
return DISPENSE_ITEM;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Item::boat_Id:
|
|
{
|
|
bool bLaunchBoat=false;
|
|
|
|
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
|
|
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
|
|
|
|
if (level->getMaterial(x + xd, y, z + zd) == Material::water)
|
|
{
|
|
bLaunchBoat=true;
|
|
yp = y + 1.0f;
|
|
}
|
|
else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water)
|
|
{
|
|
bLaunchBoat=true;
|
|
yp = y;
|
|
}
|
|
|
|
// check the limit on boats
|
|
if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
|
|
{
|
|
std::shared_ptr<Boat> boat = std::shared_ptr<Boat>(new Boat(level, xp, yp, zp));
|
|
level->addEntity(boat);
|
|
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
|
|
return REMOVE_ITEM;
|
|
}
|
|
else
|
|
{
|
|
return DISPENSE_ITEM;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return DISPENSE_ITEM;
|
|
}
|