shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -9,21 +9,21 @@ MushroomCowRenderer::MushroomCowRenderer(Model *model, float shadow) : MobRender
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{
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}
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void MushroomCowRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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void MushroomCowRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Entity> we have here -
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Entity> we have here -
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// do some casting around instead
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//shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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//std::shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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// 4J Stu - No need to do the cast, just pass through as-is
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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void MushroomCowRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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void MushroomCowRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Mob> we have here -
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Mob> we have here -
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// do some casting around instead
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shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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std::shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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MobRenderer::additionalRendering(mob, a);
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if (mob->isBaby()) return;
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bindTexture(TN_TERRAIN); // 4J was "/terrain.png"
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