This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "QuadrupedModel.h"
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#include "ModelPart.h"
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#include "MushroomCowRenderer.h"
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MushroomCowRenderer::MushroomCowRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
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{
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}
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void MushroomCowRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Entity> we have here -
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// do some casting around instead
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//std::shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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// 4J Stu - No need to do the cast, just pass through as-is
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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void MushroomCowRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Mob> we have here -
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// do some casting around instead
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std::shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
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MobRenderer::additionalRendering(mob, a);
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if (mob->isBaby()) return;
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bindTexture(TN_TERRAIN); // 4J was "/terrain.png"
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glEnable(GL_CULL_FACE);
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glPushMatrix();
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glScalef(1, -1, 1);
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glTranslatef(0.2f, 0.4f, 0.5f);
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glRotatef(42, 0, 1, 0);
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tileRenderer->renderTile(Tile::mushroom2, 0, 1);
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glTranslatef(0.1f, 0, -0.6f);
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glRotatef(42, 0, 1, 0);
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tileRenderer->renderTile(Tile::mushroom2, 0, 1);
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glPopMatrix();
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glPushMatrix();
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((QuadrupedModel *) model)->head->translateTo(1 / 16.0f);
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glScalef(1, -1, 1);
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glTranslatef(0, 0.75f, -0.2f);
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glRotatef(12, 0, 1, 0);
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tileRenderer->renderTile(Tile::mushroom2, 0, 1);
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glPopMatrix();
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glDisable(GL_CULL_FACE);
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} |