Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave
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19
README.md
19
README.md
@@ -16,23 +16,32 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
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- Disabled V-Sync for better performance
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- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
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- Full support for keyboard and mouse input
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- **Configurable player username/nametag** — edit `username.txt` next to the exe to set your in-game name
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- **Persistent game settings** — gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe)
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- **Correct world save names** — save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
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## Controls (Keyboard & Mouse)
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- **Movement**: `W` `A` `S` `D`
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- **Jump / Fly (Up)**: `Space`
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- **Sneak / Fly (Down)**: `Shift` (Hold)
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- **Toggle Fly**: `F`
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- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
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- **Inventory**: `E`
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- **Drop Item**: `Q`
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- **Crafting**: `C`
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- **Toggle View (FPS/TPS)**: `F5`
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- **Toggle Debug Info**: `F3`
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- **Open Debug Overlay**: `F4` (Debug builds only)
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- **Fullscreen**: `F11`
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- **Pause Menu**: `Esc`
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- **Toggle Mouse Capture**: `Left Alt` (for debugging)
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- **Attack / Destroy**: `Left Click`
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- **Use / Place**: `Right Click`
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- **Select Item**: `Mouse Wheel` or keys `1` to `9`
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- **Accept Tutorial Hint**: `Enter`
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- **Decline Tutorial Hint**: `B`
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- **Host Options / Player List**: `Tab`
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## Build & Run
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@@ -49,7 +58,17 @@ cmake -S . -B build -G "Visual Studio 17 2022" -A x64
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cmake --build build --config Debug --target MinecraftClient
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```
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## Runtime Files
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Some features require files placed next to the built executable (`x64\Debug\` or `x64\Release\`):
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| File | Purpose |
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|------|---------|
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| `username.txt` | Plain text file — first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. |
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| `settings.dat` | Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. |
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## Known Issues
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- Builds for other platforms have not been tested and are most likely non-functional
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- There are some render bugs in the Release mode build
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- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load) — use the default resource pack or select it when creating a new world
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