Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave
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@@ -740,7 +740,7 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
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PBYTE pbDataSaveImage=NULL;
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DWORD dwDataSizeSaveImage=0;
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#if ( defined _XBOX || defined _DURANGO )
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#if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 )
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app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
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#elif ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
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app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);
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