Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave

This commit is contained in:
dtentiion
2026-03-02 21:13:11 +00:00
parent 5b5b9f6072
commit 63e590d783
8 changed files with 183 additions and 8 deletions

View File

@@ -740,7 +740,7 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
PBYTE pbDataSaveImage=NULL;
DWORD dwDataSizeSaveImage=0;
#if ( defined _XBOX || defined _DURANGO )
#if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
#elif ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);