Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave
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@@ -149,7 +149,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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//localIp = settings->getString(L"server-ip", L"");
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//onlineMode = settings->getBoolean(L"online-mode", true);
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//motd = settings->getString(L"motd", L"A Minecraft Server");
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//motd.replace('<27>', '$');
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//motd.replace('<27>', '$');
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setAnimals(settings->getBoolean(L"spawn-animals", true));
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setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
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@@ -203,7 +203,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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__int64 levelNanoTime = System::nanoTime();
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wstring levelName = settings->getString(L"level-name", L"world");
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wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : settings->getString(L"level-name", L"world");
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wstring levelTypeString;
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bool gameRuleUseFlatWorld = false;
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