Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave
This commit is contained in:
@@ -62,6 +62,7 @@ private:
|
||||
bool m_bIsCorrupt;
|
||||
bool m_bThumbnailGetFailed;
|
||||
__int64 m_seed;
|
||||
wstring m_levelName;
|
||||
|
||||
#ifdef __PS3__
|
||||
std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
|
||||
|
||||
Reference in New Issue
Block a user